Anyone else notice much less crisp elements like light nights, runway lights and cockpit buttons identifiers after SU5? (PC no VR). For me the less crisp night light is where I think it most affected immersion (obviously it has not destroyed immersion, but taken a part of it away)
I wonder if they changed the render scale’s scale…
Render scale is the percentage of your resolution. So 100 is always the same resolution as what you have set in the graphics settings. Over 100 is super sampling, which doesn’t have a big impact if you already have anti-aliasing enabled like TAA. The image will be down scales afterwards to match your set resolution. If you set it below 100, the GPU will render the frame in that lower resolution, and afterwards the image will be upscaled to match your set resolution.
If you open developer mode’s FPS meter you can see all resolutions used, so if they are all the same it uses 100.