I am creating a new parking location at the Amazon Prime ramp at KCVG which is included in the Skyline Scenery package. I have been able to build the ramp spot (note single cargo location in lower left of first image), however when I compile the build and include it in the Community Folder on restart, it disappears from the map. Is this because the object is not connected to the taxiway. Does that mean I have to map the entire taxiway system of KCVG just to add another ramp? Newby question, apologies in advance.
Parking spots must be connected to a taxiway, yes. Are you using ADE or something?
I did not use ADE. I created a new scenery project for KCVG that includes the ramp location. The pink taxiways visible in the screenshot would be part of the default KCVG scenery included with MSFS I assume. Bummer there is no way to easily connect new ramp objects to existing taxi frameworks.
You need to draw the taxiways in. Its very easy with ADE. There might be other tools that Iâm not familiar with too, but parking spots must be connected.
Can I draw the taxiways in just to this new parking location, or do I also need to âredrawâ taxiways to the stock MSFS 2020 parking locations at CVG? Thanks so much for the advice.
Hopefully someone will pop up soon who has done it recently, but when Iâve done it, it been to create a new airport completely by using excludes to wipe out the stock one.
Stock airports are part of the base install, and are encrypted (or at least they were).
I think the way you would need to do it would be to create a new airport, but not exclude everything, such that the stock buildings etc would remain.
With ADE you can import most of the stock airport features and then build upon them. Assuming that you are not uploading this airport that would be the easiest approach.
If you were going to upload I guess you would have to redo all of the airport yourself.
My issue with ADE doing work based on imported data was that I usually messed up somewhere and caused one surface or another to become invisible and let the underlying surface show. So I suddenly had grass growing on a ramp ![]()
If it isnât connected to the taxiway network, you should be getting an error when you try to compile the scenery. I did KCVG and updated all the cargo parking a while back. ADE is not needed to fix the issues with default airports, but you need a bgl to xml converter and also need something to read the fs-base airport files. That way you arenât creating an airport from scratch, rather just fixing the existing one. Also issue with ADE is that once you try and add textures/paint to your scenery, it will basically mash everything together on layer 0 and then you have to adjust the priorities each time. I would suggest using ADE for only airline code changes (even that can be done editing the xml airport file), and doing everything else in the sim SDK.
I believe parking spots without connection have been converted to âwarningsâ. Thank you all for the guidance.
Either in the console or in the scenery window with everything in there, there should be a âShow Errorâ in that window or something on the console. Unless it has changed in the last few weeks, that is what I have seen since I began editing.
Hi! Pretty cool that youâre doing this!! If youâre interested, I put together a small mod for myself adding a ton of extra lights to KCVG terminals and especially the Amazon/DHL areas. I added static FSLTL models to the cargo area and some clutter near the Delta hanger.
If you want all that Iâm happy to share with you. I made use of the EDHK lights library from fs.to.
Also, Skyline forgot to add the CVG entrance sign to the addon. Itâs in their package but not placed. So easy to find and add it if you want. Itâs in my package too.
Good luck!
That would be awesome, how nice of you to extend the offer!
Oh its my pleasure to share. Give me a little bit to clean up some things and then Iâll send you a DM with more details.
To answer your question, you must redraw the entire taxiway and runway network and replace the default one. There is no way to have two networks interact with each other.
Personally, I use Airport Design Editor (ADE) to convert airports into a project for me, and then work on them in the sim Devmode Scenery Editor. I do that because I like to edit the airport in context in the sim rather than in another interface, and Iâd rather not switch back and forth between ADE or have to learn yet another interface. In the past, it also was a better idea to edit in either one or the other and not both, I donât know if thatâs been improved by now or not.
Granted, if youâre ONLY editing the taxiways, then maybe thatâs easier in ADE, I donât know, I havenât tried. But it seems to me in sim is the best as you can see how the changes fit in the context of everything, which you canât see in ADE, as it doesnât open up a âsim viewâ.
Thanks for confirming this. As a programmer (albeit old programmer!) it still surprises me after creating the extra gates in the SDK that there is so much complexity involved with linking to existing taxiway objects. I understand some of the reasons, but I feel that the lack of object inheritance is a real point of weakness in the SDK, especially in light of the rumor that Asobo is wanting to push more of the airport errors and corrections down to the end user community.
Iâll certainly give ADE a try to try and spare myself the time of redrawing the entire KCVX taxiway system.
Itâs not a rumor, itâs a real thing, and I agree with the desire. They do not have the resources to fix all the airports. We as a community do.
I do agree it sure would be nice if they could develop the network so we could add to it with separate packages rather than rebuild the whole network. But, given that you can extract the network and modify it and reapply the new version, that may actually be acceptable, because most of the time the network is pretty much completely wrong, and really needs editing on top of adding parking spots. But, for those people who donât mind it being wrong and just want to add a couple of parking spots, it would be nice to add that feature to be able to connect parking spots to an existing network.
Iâll keep you posted on how things progress. Iâm more of a pilot than a builder but will enjoy picking up the skill!
One super important thing, do NOT name your vegetation and airport xmlâs the same name, make sure you name them something else, or all your airport stuff will keep disappearing as it overwrites the file as you save your project.

