I have a brand new issue appear yesterday that I have not been able to solve. Any advice would be great!
Since I got the latest Virtual Desktop installed automatically (1.32.9) everything I have carefully and painstakingly ironed out is shot to bits. It was working beautifully before, and now everything I have tried so far is not getting rid of this issue.
THE ISSUE:
It’s smooth flowing, always the correct 36 fps (with Spacewarp so 72Hz in the HMD), but it goes through phases of having a double image so everything looks out of focus, then it snaps back into focus for a bit and repeats this. The offset of the ghost image is not much, but very noticeable and makes me feel quite queasy. Seems to be worse (or more often) if I am turning the aircraft around.
It does seem CPU Load related according to the Dev Mode fps readout but I don’t really understand those numbers. In 2D my RdrThread is 4-5ms, as soon as I switch to VR it jumps up to 26ms. That seems like way too much of a change?
Also don’t know what the new Allocs / frame, Sys Allocs and Avg block size means, but they are usually red in VR for me. Is that bad? How do I get it more balanced? Is the 26ms too high? I feel this is the source of the issue.
I have tried:
- HAGS off or on (was on originally. Off seems a BIT better in that the bad phases don’t last as long)
- Disable OXR ToolKit
- DX 11 or 12 (was using 12 originally)
- Latest Nvidia driver (I got a 4080 and Quest 3)
- Recommended driver from the VD Discord for this version of VD (552.44 clean install)
- Cleared DX caches (all, from Safe Mode)
- No Mods
- TAA or DLSS
- With or without a frame rate limit (letting Spacewarp deal with locking to 36, half of my 72Hz)
- Looked at various similar threads about RdrThread. But this GHOSTING coming and going is the real issue for me.
I have NOT yet tried:
- Reset OXR ToolKit (it does this even with that fully disabled so doubt it is this)
- Revert to previous VD. The developer assured me no chances directly towards VR were in this version, but that IS all that changed on my system since it went bad. Seems a pain to revert so trying to avoid this step).
- Cable Link, not using VD. I have never done it so not even sure how.
Not sure if it is exclusive to Virtual Desktop (not tried any other connection method) but for sure since the update, this issue started and in all my 6 months of tweaking out other performance problems, I have never seen it act this way before.
It is so frustrating. I literally have spent 6 months since getting the Quest 3 tuning it, finally found very good settings last weekend and it was running BEAUTIFULLY, did not fly for a few days, came back to this update and BAM, it’s pretty much unplayable now.
2D:

VR - HAGS on:

VR - HAGS off:

Does this even when GPU is not anywhere near max:

Thanks for reading - tearing my hair out here (again…) ![]()
What else can I do? Why has this suddenly started?