Hehe, thanks! And no, we cant assign the pump button just yet.
You couldnât map it as âwater rudderâ or something? I think thatâs how Milviz gets their Corsairâs guns to fire.
Remapping existing keybinds is a bit of an art right now, to me at least, it feels like dark magic 
Does this bird have a tail wheel lock? Hella hard keeping her straight on takeoff-
Nope, the tail wheel was not lockable 
I find lots of rudder trim helps, 5 or 6 degrees.
Confession: I usually do not like flying pursuit ships in MSFS because I own several combat flight sims where I can also fly a P-40 (and dozens of others) and actually shoot at stuff. But after several hours in the Big Radials P-40B the verdict is officially in:
THIS THING IS A HOOT. Two thumbs up, guys!


If there were a way to include this paintscheme, it would be heaven! JKB, are you listening? 
Awesome man, thanks!
I notice over on AVSIM you have this skin shown in an older post from last January.
Is this #75 AVG skin available somewhere?
Nope, that was the original skin before a complete overhaul of the textures uv, wich meant we had to say goodbye to it 
Sad. My all-time fave AVG skin

Might come back at some point

I am still finding her super difficult to land. Takeoff is no problem, but I ground loop the poor thing every time I try to set her down. Yes, I have printed and read the manual. So nose heavy!
yea, full flaps, gear down = flying brick 
I solved my problem here â itâs just a mismatch in the ranges of the controls between the real planeâs flight stick (small range of motion) and my Honeycomb Alpha yoke (large range of motion on both axes). I set up a plane-specific profile and customized the range on the axes â using spad.next this is easy, since it can ârememberâ the association with the plane, but it should be possible with default MSFS bindings as well, making a second profile for the yoke with customized sensitivity settings and switching to it manually.
Plane feels much lighter and more maneuverable since I can now make more natural movements on the controls and have them map to the expected control surface deflections & pitch/roll motions in flight! ![]()
Interesting, what does âincrease the rangeâ mean?
Did you change something in the flight_model.cfg?
I havenât fully made sure Iâm flying it right, but thatâs exactly how the rudder felt with my CH Products Rudder pedals, like I wasnât getting full deflection. I saw full deflection of the rudder, but, of course the two are not necessarily truly correlated (one is an animation of the model, the other is associated with the flight model).
If I canât figure out what Iâm doing wrong when I hop in again, maybe Iâll go that route.
In spad.next when setting up an axis, you can set the min/max input values for the extremities (left and right for roll; up and down for pitch). I used values closer to the center, which means that a smaller motion of the physical axis creates a larger motion of the data.
No modification of aircraft is required.
You should be able to do the same with MSFS native bindings within the sensitivity dialog in the controls settings.
Note this doesnât change the maximum deflection at all â it means you will reach it faster.
I love flying this airplane, but I simply canât NOT ground loop to the right on landing⊠
OK, I think I deserve a slight ârantâ here-
I am simply crazy about this plane. Love the visuals, the sounds, the flight model, etc.
But I have flown flight sims since 1982, and I have NEVER encountered a landing model more unpredictable and difficult than this one. Ground loop city. Am I whining because âdifficultâ? NO. I like challenges. But I truly believe that if the real P-40 had been this difficult to land properly, it would never had been accepted for service by USAAF. And if it had, the P-40 would have had the reputation as a âWidow Makerâ, which it never had.
OK- Fine- maybe itâs me. Maybe 39 years of flight simming (and 12 years as a tech writer in the aerospace industry) isnât enough experience to âgetâ the peculiarities of this particular plane. But wanna know what I think?
I think Big Radials needs to do a deep-dive on the takeoff/landing characteristics of their airplane. I think they added all the correct ingredients, but simply over did it. I know the Warhawk had to come in âhot and dirtyâ, (we have the historical record of the pilots; especially RAF pilots) but I truly think they added a bit too much ârealism.â
About ready to throw the towel in on this otherwise awesome plane, and for me, itâs sad. A âhow-toâ video, from the devs, showing exactly how we are supposed to land without ground looping or running off the runway would be very much appreciated. And PLEASE- asking nice here- DONâT ask me if I have read the 34 page manual I printed out (I have) or if I have checked my CG (which isnât adjustable anyway), I have.
Rant over, thanks for reading.
Happy flying guys-
Not really sure what to tell you other than the classic âits fine for thousands of other usersâ unfortunately. Maybe, try tweaking the hardware you use? Or even consider turning on some of the assists while you find the best flow? (rudder aid makes a big difference)