New Release: Carenado Cessna C170B

I have an Alpha and haven’t had any issues with the 170 like you’re describing.

Thank you for that. Now I know the problem must be with my configuration.


Now that I’m in sim, here are the sensitivity settings I use for the Alpha. I use these settings for all planes, and have had no problems so far.

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Thanks again. I’ll try this.

Well, I used your suggested calibration settings and it actually helped quite a lot. I haven’t tried it out on my other favorite planes yet, but I’m sure it will be at least as good as it the previous settings.
Thanks again for your help. I really am enjoying this plane now.

It is worth noting that a straight linear curve in the game settings is NOT a linear profile.

The default curve (straight line) in settings actually decelerates the stick movement for the first two thirds then speeds it up the closer you get to full deflection so that 100% movement ends up at 100% deflection. Presumably this was done to give users of short notchy combat sticks more fine control in normal flight.

No other flight sim does this.

Are you basing your decision on the yoke animation? If so, next time you test it, take a look out the window as you move your ailerons. They won’t match the yoke.

This doesn’t make any sense an it’s obviously a placebo effect, because the above (or any other) sensitivity curve doesn’t change the range of deflection!
100% = 100%.

Again, if the animated yoke turn only 50% of your yoke, they can never match.

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Again, linear IS linear in the sim as well! It’s the flight control deflection which is responsible for the aircraft handling, NOT the yoke animation, which is wrong (at least) on all default aircraft.

No, it doesn’t change aircraft handling, because the virtual yoke doesn’t match the flight control deflection.

So you can confirm that the yoke on your 170 turns 90° in each direction like the Honeycomb yoke?

Neither the yoke animation nor the aileron animation seem to match the actual effect of the controls.

In some cases (P149 for example) the left and right ailerons deflect radically differently (probably a bug).

I am mainly basing my comments on observation and also the recommendation from the manufacturers of my Fulcrum Yoke. My observation is you seem to get more aileron authority in the last 20% when in real aircraft you seem to generally be getting less as you approach full yoke extension.

I don’t know what you mean. We are only talking about the joystick/flight controls deflection difference, not the effect on aircraft handling/response.

That’s indeed a bug, a bad animation and should be reported.

If you are using a curve instead of linear setting, this will always happen.

I’m not in the sim at the moment, but I believe it does. I posted the sensitivity curves to address Samurai’s concern that the plane felt unresponsive. I’ve been using those settings for the whole time I’ve had the Alpha (about four months now) because all the default planes felt unresponsive as well at default settings, and a coworker of mine who has MSFS and is doing his PPL training in a 172 recommended turning up the sensitivity.

Your sensitivity settings are partially correcting the reported low roll response on the 170, at least within the first half of yoke deflection.

Since the Honeycomb yoke turns 180°, linear is in 99% of the cases the correct setting.
The sensitivity curve is mainly to adjust for the difference in yoke/stick deflection between the real yoke/stick and a joystick.

This is actually the first time that I’m seeing a + sensitivity curve. Most people are complaining about a too high sensitivity, due to the joysticks they are using.

But in any case, 100% joystick deflection = 100% flight controls deflection.

Thanks for your comments on the FM. I am not a pilot but I did notice that I can have the aircraft in a 30 degree bank, pulling back pressure to keep the VSI even and yet look down to see the “Ball” barely off center. It just doesn’t seem right in that behavior to me in that it is not asking much effort from me to keep the turn coordinated. I am pretty sure that the real thing would require a bit more work from the pilot to make it fly the way it should. Anyway, very cool video and thanks for sharing it.

Depends on the aircraft. E.g. many jets and high performance turboprops don’t require any rudder input during the turn to keep the turn coordinated.

It also depends on the speed and hence the amount of stick/yoke deflection you are using to roll into the turn.

Don’t know what to tell ya. It felt wrong to me at default (though it’s been a long time since I’ve been behind a real yoke) and while I only know one other person IRL who has the Alpha and flies somewhat regularly, he said default felt sluggish to him too.

Now my Thrustmaster pedals, those I had to turn WAY down!

Ask 2 pilots about a certain aircrafts handling & performance and you get (at least) 3 different opinions.

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I suppose this is especially true of the 172; I have no idea how old or new the one he trains in is or what kind of state it’s in!

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These are the setup instructions for my Fulcrum … you will note that they recommend accelerating initial movement on aileron but leaving elevator linear.

Of course the Fulcrum is 8" of Elevator and 180 degree aileron. I actually bought the Fulcrum instead of the Yoko or Honeycomb specifically for the full 8" elevator and 180 degree aileron. No regrets, it is a great yoke.

No Cessna I ever flew in real life had the 45 degree aileron and 4" elevator travel of the more basic yokes. Some of the newer aircraft may have that but it was never a Cessna “thing” back in the day, they had heaps of movement in the controls.