New Release : FlyingIron Simulations Spitfire L.F Mk IXc

I have VR and TrackIR, but my Spitfire flights was on flat screen and not able to move POV outside of the cockpit, whenever the canopy is open or not…

Can you confirm that you are able to stick your head out of the cockpit for taxiing on the Spitfire??? im able todo it on other airplane but not the Spitfire

1 Like

Yes, I can peer outside the cockpit to view the side of the plane as one would expect.

I did have to adjust my curve settings from default to my preference, when I first started using TrackIR in MSFS however. I use/prefer the following curves for all aircraft in MSFS:

NOTE: I sit about 2 feet from my monitor, and the TrackIR sensor sits on top of my monitor, just above the height of the visor reflector on my hat (essentially level).

YAW
Yaw

PITCH
Pitch

ROLL
Roll

2 Likes

Thanks so much for your detailed response! I´ll try that.
Please can you try to move POV with arrow keys? I cannot move camera POV beyond cockpit frame with keyboard arrows

Looks like a Camera definition restriction… trackIR and VR has its own camera definitions, i must look at those and change 2D cockpit cam values acordingly

Yep, you are correct. Using the arrow keys, the cockpit view appears to be restricted by the boundry of the canopy, in the Spitfire.

I know that you can move the view outside the canopy in other aircraft using the arrow keys, such as the Corsair.

1 Like

Thank you for the hint

Does anyone know when marketplace will update the Spitty? Patiently waiting for features that others who purchased elsewhere have access to already…

Nobody harasses the Spitfire!

6 Likes

It’s still a struggle for me to takeoff smoothly (no rudder pedals here yet, so relying on rudder trim, slow and gradual power increase, and the twist-stick rudder control of my HOTAS setup), but despite my issues, I’m growing to love this plane, almost as much as I do the P-38L, which remains my absolute favorite 3rd party plane in the sim.

Tonight I took the Spit (in USAAF livery!) out of JFK, then around NYC for a sunset sightseeing tour.

1 Like

Using a rotary knob on my throttle for rudder control - but the key with the Spit is slow power increase, never too much power and keep the wings level.

2 Likes

Yep, so I’m figuring out. I’ve gotten very spoiled with the P-38’s counter-rotating props and the near-absence of any real torque issues on takeoff. I haven’t totally eliminated the drunken-wallow-OMG-I’m-gonna-die! takeoff rolls, but I have substantially reduced them. :stuck_out_tongue: Hopefully when I get rudder pedals, I’ll actually be able to easily maintain some reasonable level of control during takeoff.

I have to say I just bought the SPITFIRE and I think it’s terrible ! Impossible to take off. Completely unrealistic. 4 lbs of boost and it banks hard left and nose dives. And I’ve got right rudder happening and bankink to the right. Nothing helps. All other planes vly beautiful. I really want a refund.

Do you have any of the Assists on and/or legacy flight model enabled? The game resets all your settings and turns them all on - a lot.

Despite what many people have said, you are making yourself work harder by using 4lbs of boost for takeoff. 4 lbs. extends the amount of time you are compensating for torque on the runway until the Spitfire lifts off the ground and becomes your devoted and splendid partner. The Spitfire wants to be in the air. Using 6-7 lbs. of boost, the Spitfire should transition to the air shortly after the tail also starts to rise. Assuming the following:

  • You have made the recommended trim adjustments
  • You are holding your stick half to full back to begin the takeoff roll: this keeps the tailwheel on the ground (I don’t believe it’s a tailwheel lock), thus assisting in holding the aircraft straighter and minimizes the time between when the tailwheel lifts off the ground and when you have rudder authority. Ease forward on the stick to neutral as you approach 60 mph (first tick on the airspeed indicator)

Quantify your reference so others can respond appropriately: “All other planes…” It would help other users know what your expectations are; specifically, what other warbirds or taildragger aircraft do you base your comparison?

Also, if you are an Xbox user - disregard my post. I have no idea and can’t imagine how one controls a plane with a console controller.

It is absolutely no problem to take off or land on Xbox. You just have to advance the throttle slowly and not ram it forward and hope for the best. Carefully advance the throttle till the tail lifts and then you have some rudder authority to compensate for more power.

Just to demonstrate, a takeoff and a landing in the Spitfire with a Gamepad on Xbox with no help (most realistic settings possible) …

takeoff

landing

There is absolutely nothing to it, just don’t ram the throttle and give abrupt inputs on stick and rudder and expect it to work. This beauty requires a delicate touch and it will reward you. Yes, you need to work stick and rudder a lot (esp. in wind), just do it gentle and you don’t have to ask for a refund. This Spit is not gamey.

Sorry to spoil it for you but the bird is a masterpiece

EDIT
My only wish is to have the pilot visible in the custom cameras inside the cockpit PLEASE

2 Likes

Currently testing the FI spit with my new AuthentiKit control - chassis (gear) lever. Feels really nice since I added hydraulic damping. Easy to self-assemble too. Easier than most Lego Technic projects. Free download of files coming in a week or so.

4 Likes

Don’t ask for a refund, learn to fly this plane instead. It’s an absolutely wonderful addition to the sim, flies beautifully, and is so much fun, it’s my favourite so far.

The myriad of posts in this thread about how hard it is to take off and land almost put me off from buying it, but I’m glad I went ahead anyway as it doesn’t have to be like that at all. Read the thread and learn from the advice of the pilots before us. This is not hard to fly, it’s just different to most other planes, it also needs to be handled gently and not ham-fisted, and then it does what it should.

Having read this whole thread and understood how to handle it, I took off and landed OK on my second attempt, then after a dozen more I really started to get the hang of it. Very rewarding. I have maximum realism, all settings on hard, all assists off, all OSD and annotations off, so it’s as close to really flying one as I can get. It almost feels like being there. I’ve only had the sim for a few weeks, and a Hotas One for even less than that, so I’m pretty much a beginner on the sim, so if I can do it then I know anyone can.

Something I didn’t find in this thread is that you can show the cannons even on the X-box, you just need to click the wings in the right spot and they magically appear. Looks so much nicer with the cannons on, I’m so glad they didn’t ruin it.

I have a nice little visual practice route for spitfire takeoff and landings. I use Hunsdon Airfield just SW of Stansted, it’s an authentic grass triangular airstrip. I take off on 26, turn left over the river, then follow it left as it splits, and keep following it as it turns round left again, then at the wind turbine I make the final left to complete the box, and fly back in on 260 to the runway to land again. Just remember to set the weather to avoid the cross winds (or you could use one of the other 5 runways as they would have in real life).

3 Likes

I’ve gotten to the point where I can do a decent takeoff fairly regularly. As noted, the key is not ramming the throttle forward. Just get the plane rolling, then add some more power, and before you know it you’ll be in the air. I limit the throttle to boost 4; that seems to be a good point.

It’s the landings I have problems with. Those are hard, because of how the flaps add copious drag on approach/landing and the general lack of forward vision in a taildragger like this. I have to “cheat” a bit by using the external camera (I’m using a camera mod that doesn’t have the lean-out-the-window views), but even then I’m usually bereft of energy well in front of the runway, and have to jam the throttle (at a ridiculous AOA too) to stay in the air long enough to reach it. Someday I’ll figure it all out I’m sure!

I definitely find myself going more and more to the Spit because it’s such a pleasant touring plane (especially with the autopilot in the tablet now). The plane handles so well in the air, and it’s relaxing to watch the English countryside go by at 200 knots from 2500’ for 40 minutes or so. No flight plans, either – I just pick an airfield and wander in whatever direction seems interesting. (Since it’s England, you know there will ALWAYS be some sort of landable strip on the way before you run out of fuel.) With a Merlin soundtrack, of course!

Thanks for checking, that’s interesting. Yep I am cockpit view only. I am finding the excessive low end / clipping when at reduced RPM, eg when landing.

Great plane - cannot recommend it enough!

The clipped wing Spit has floating nav lights though.

On another note: Will it receive a working reflector gunsight?

I have found that the best way for me to land is to do a very “space shuttle” steep descent landing, pulling out and trading altitude for airspeed. This offsets the large amount of drag added after dropping the flaps and landing gear, to some extent.

Alternately, one tip I saw from a British AvGeek video made at the plane’s initial release, is to keep the very end of the runway in view just over the tip of the nose as you descend, Of course, how effective this is does depend on having a reasonably long runway to land on.