New Release : FlyingIron Simulations Spitfire L.F Mk IXc

A longtime DCS Spitfire LF IXc I just purchased the FlyingIron version and am really enjoying it. Especially around Duxford :+1:

Compared to the DCS Spit IX, a few differences that I’ve noticed in the FI version. Not saying that one is better than the other, since I haven’t flown a Spitfire IRL (yet :laughing:), but these are just differences after about 2 hours in the FI Spit. I am really enjoy flying both.

  • More aileron input needed on takeoff, but less rudder.
  • Roll input is greater to achieve the same rate. FI version is more stable. Pitch response is similar.
  • Differential braking initiated with each foot pedal instead of the lever/kick need on the DCS version.
  • Aircraft (perhaps prop modeling) has more drag requiring more power needed during landings.
  • Compared to the FI Spit, the DCS version really wants to float on landing. I find myself hitting the flap switch at wheel touchdown as I’ve watched real Spitfire pilots do in videos to minimize hop in DCS.
  • Radiator temperature needs more management in FI version, oil cooling needs more management in DCS version.
  • Both have great sounds, with a slight edge to FI. I’ve just picked up the E19 sound pack for DCS Spit IX and it is excellent.
  • Small thing dept, I wish that the FI version had On/Off placards for radiator, pitot, and fuel pump switches. Even though I’ve somewhat committed these to memory, when things are going south, it’s good to be positive about your switch functions.
  • Start procedure slightly different. FI sets mixture full (Auto) before start, DCS sets to off, then Auto once Merlin lights.
  • No oil dilution function in FI version.
  • Both are outstanding in VR, the only way to fly.

Cheers to @Donny6171 & @GotGravel. Amazing work guys.

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One would hope that A2A would have this on their to-do list.

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I do think the normal wing one lacks some roll rate, honestly - tried to do a couple of BBMF airshow routines & couldn’t get it to roll fast enough even with watching my speed & judicious rudder input - to be fair sometimes I struggle with getting good roll rates out of the DCS one also.I found where the prop braking is done & cut the effect in half, and now it feels a bit more likely ( and incidentally matches the DCS one more or less ) - out of the box you can put it in idle, full fine pitch & come down at 9000ft/min without gaining speed(!).

Not being able to start in cutoff is a MSFS problem - you’ll run into that in every aircraft that doesn’t use completely custom code.

Other than those and the standard problem in MSFS of being banged around by the turbulence like it weighs nothing it’s one of the best experiences.in this sim. As a proper student you of course need the complimentary Tiger Moth :wink:

Now how to persuade them they want to do a fire-breathing XIV…

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Got Gravel wanted to do an electric one so I think his hearts in the wrong place for that! :stuck_out_tongue:

…only joking :angel:

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It would stay running about 10 minutes. Battery’s would be way to heavy for the airframe to get any kinda range

I have realistic engine stresses enabled in the tablet, but even when abusing the engine I haven’t ever had a failure, and Ts&Ps are well within limits. The radio panel ā€œDā€ - Off is default to damage enabled, if I read the manual correctly?

The radio panel was the old way of managing the damage modelling. You now can toggle it via the in-game tablet’s settings page.

Sounds like we need to update the manual :slight_smile:

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Do you have a link to any display routines?

Interesting first flight since the marketplace update with an Xbox controller on PC:

  • Auto-rudder no longer works. Big problem for those using without pedals.
  • Spitfire sinks much too quick on landing, even with the correct power input applied.
  • New (realistic) liveries would be nice?

I just updated the Marketplace version and I’m having no success getting the Spitfire to start from C&D.

I’ve done everything required on the Engine Start checklist (as I’ve always done), but it just cranks and cranks and won’t fire.

Suggestions?

Seems a bit underpowered now too - since marketplace update.

Auto start and auto shutdown work well. No issues here. Have you checked your hardware?

You said ā€œauto startā€. I said start from C&D and going through the checklist.

Ctrl-e does work, but manually starting the aircraft from C&D does not work for me. If I use ctrl-e and shutdown the engine, I can restart it manually. There must be something that ctrl-e is turning on that is not being manually turned on when doing it all by hand. I even tried both the electric fuel pump and the wobble pump to obtain pressure (both are able to obtain pressure) and neither made a difference in terms of getting it to start.

Must be an issue in the marketplace version exclusively then as it’s starting up from C+D absolutely fine here.

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For me, there literally only a couple of things to make this aircraft pretty perfect, I would appreciate the propeller being animated from the side. It can seem to ā€œdisappearā€ if you look at it directly from the side. I’d also love to have the earlier rounded rudder model as an option, particularly because a number of the default aircraft depicted are from the earlier rudder shape.

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Ok. I think it was just significantly more cold outside than I’d realized.

I needed a LOT more priming to get it it started.

Whew.

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The new update made me sad.

The engine torque is too strong and the right rudder needs to be used heavily when traveling on the ground.
Just before takeoff, the plane tilts to the left significantly.
The engine is inefficient and takes a long time to climb.
The left roll is too strong during climb thrust.
Too much engine torque makes right aileron roll impossible.

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It did have 1720hp in the nose, which is going to have a hugely significant impact on the torque. Especially when the empty weight is only 2,638kg.

Bloody Merlin engines and their reluctance to start in cold weather. Haha :joy:

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It is difficult to comment without knowing your hardware setup. Also you do not specify the direction and strength of the wind you use which are of not unsignificant importance in the takeoff. A tail wind for instance is a no-no and a crosswind needs appropiate trim settings and reactions during the roll.

Do you set the rudder trim properly to complement the rudder pedals play ?

The left wing tilt is normal, you need right aileron after some speed has been acquired as the enormous torque twists the fuselage.

As a rule when I botch a takeoff, it is that I didn’t do my Ā« homework Ā» properly.

One thing to always remember with warbirds. They do their best try to kill you if you don’t behave :laughing: