New Release: FN-333 Riviera

Hi,

I want to give some feedback on the FN-333 Riviera which I purchased yesterday.

Firstly, I want to say that I enjoy flying this model tremendously!

But, there are some things that bother me:

1: SIM-EVENTS Communicated through SIMCONNECT

Some sim events communicated from the streamdeck using the simconnect interface are not working.

Examples of non-working sim-events:

FUEL_SELECTOR_1_LEFT / FUEL_SELECTOR_1_RIGHT / FUEL_SELECTOR_1_OFF

Example of working sim-event, which seems to indicate events are being sent to the sim:

LANDING_LIGHTS_TOGGLE:1 - which toggles the right landing gear switch.

Unfortunately, LANDING_LIGHTS_TOGGLE:2 (for the left landing light switch) does not work. I cannot get the left landing light switch to work.

Another example of a working sim-event is GEAR_TOGGLE

When I map these commands to one of my joysticks or the keyboard all of them work fine.

Only when the events come through simconnect they (some, not all, as described above) fail to register.

I use the same method (streamdeck+ in conjunction with the pilotsdeck plugin) to manage a number of my GA planes without encountering these issues.

2: STARTING A FLIGHT at a PARKING spot in the water (comes with scenery extension)

I know this is not a bug per se, but I still want to mention that it would be nice if the wing floaters would be extended (and the landing gear retracted) when starting cold and dark on a water surface. That’s the whole idea with these type of aircraft, right?

Some scenery enhancements provide parking spots in the water near a water runway.

I tried modifying the apron.flt file to force the wing floaters to extend when starting cold and dark, to no avail. On top of that; when I try to take off from this state the plane will not accelerate enough and the takeoff inevitably fails. Taking off from the “water runway” FLT does work fine.

I would love to get some help making this work; or even better; that a future update of this model would take care of this and make sure that when starting on a parking spot that is a water surface, the floaters are extended and the anchor is deployed.

Again, this model is great fun and I am enjoying it tremendously, and I hope this feedback will be received well.

Schermvlieger

Edit: the fuel selector can be set using the junction:1 simvar

Hello, and thanks for this very detailed report.
To trigger the other landing light, use the TAXI LIGHT.
THere is an issue with SimConnect itself, where events transmitted via simConnect are not intercepted by theAircraft’s control bindings and sent directly to the simulation. Hence, the legacyFUEL_SELECTOR EVENT_IDs (Key Events) do not trigger the fuel selector, despite the fact that I mapped them. It will not work via simConnect… As you say using the fuel junction simvar will do. If only there was a simple way to declare that the junction is the fuel selector…
I have tried many things to control the starting position of the wing floats. I have no .flt option for parking in water, but spawning in water in any situation shall start you up with running engine and deployed anchor. The wing floats are commanded down as soon as the simulation starts, and will take a few second to deploy. I have no means of programmatically setting their starting position. You shall be able to deploy the floats manually when in water. I need to check if they changed this behaviour at some time…

Thanks again for the feedback.

I’m having trouble taking off when starting from cold-and-dark; looks like the a/c doesn’t produce enough thrust but strangely enough, the speed on the runway exceeds well above 80kts when i commence the rotation… But regardless, the stall horn starts to scream and the a/c loses speed and descends until it settles back on the ground.

This is at 1200 feet msl taking off from a hardened runway but i have the same problems when starting cold-and-dark on the water.

IniBuilds still doesn’t have the most recent update. They last one they have is from November of 2024.

Edit: I tried to send a message using the contact form on the dev’s website but it kept giving an error.

Hello there!

I did send IniBuilds update files but they did not respond. I’ll try to ping them yet again!

I shall check my webpage, if something is wrong with the contact form…. Thanks!

Hello again,

I confirmed with IniBuilds. They have received and processed 1.9.16 which is the newest, and same as 1.0.17 (MSFS Marketplace moved it up by one due to a testing loop)

-Something is up with the e-mail system in my contacts page. It refuses to work, investigating. May be a security feature on gMail’s side, so it may be difficult to crack.

Hmm curious. I uninstalled then reinstalled, the inimanager still says 1.3.15 but the manifest file says 1.4.16

I’ll try posting something to their forums as something is wrong on their end.

…because I shall double check what I write!

1.9.16 is for the C-22J Ventura…

The FN-333 latest release is 1.4.16 (17 in MSFS Marketplace).

The last number Is supposed to indicate the Sim Update it was released upon. (SU16).

Sorry for the confusion!

How well does this work in 2024? I see it is in the sale again and I am very tempted at the price but I am reluctant now to buy 2020 aircraft that don’t have an upgrade path to a native 2024 version. However, this looks such a cool aircraft I may make an exception.

Works fine other than the water splash effect in VR is bad. If you don’t use VR you’ll be fine!

I just took it for a spin in 2024…it has been awhile. I agree with @Baracus250 that the water effect is not great. I also had issues with the cockpit interior missing from external view for a while, but eventually it loaded. LOD issue maybe? Doesn’t matter, it was fun. I recommend it.

Loading issues as reported are likely due to the streaming system. Eventually there will be a 2024 native version. Upgrade free. With the applicable new fs2024 features. Particle effect issues are universal to all fs2020 content in 2024. Thanks for the kind comments :slight_smile:

I think you can put a visual excluder rectangle in the cockpit to stop the VFX leaking into the cockpit. It only happens on left eye in VR I believe - appears as a “fog” at the edges of your view but really strange how it feels super close. Which thinking about it now probably means it’s stereo so on both eyes!

I thought this issue was fixed by the Asobo team, as it is on them. There is already an environment excluder volume for the cabin, or else it will “flood” on water landings….

The effect may not be as well tuned in FS-2024 as water behaviour has been changed.

Must admit I’ve not tried landing on water for a while. Maybe SU3 fixed it. I will check next time I fly! :wink:

In my water landing yesterday (with SU3,) I did not notice any water inside the cockpit. Just a lot of spray outside.

I tried today and indeed that strange fog close to the eye is no longer happening! :grin:

@MariopilotPD808 @Babybio9370

I really like this plane but the landing gear physics are bizarre, it’s like a U-2, it just tips over in the slightest bit of wind or turn. Is that realistic?

Here is an example, one pilot 185lbs, 22lbs of cargo, 100% fuel, only rudder to keep straight, no ailerons. 12kt crosswind at 120, runway heading 90 (roughly).

You of course use the aileron on takeoff into a crosswind, but the fact that it will tip over seems bizarre, like the centre of mass is off.

I bought the Riviera in the last sale. I haven’t had that much time to fly it since but from what I have seen I was really impressed. For full price I think it is a bargain but at the sale price it almost feels too cheap for what you get. I would definitely recommend it to anyone looking for something to pick up in the sale.

I’m having trouble with this little bird: when starting cold and dark at a parking spot (not in water) and start the engine (even when using ctrl-e) then the plane reaches rotation speed during the takeoff roll but when i pull the yoke it hardly comes off the ground, immediately loses much of its speed and the stall warning comes on.

If I start the flight on the runway with engine already running there is no such problem.

This has been the case from when i purchased this add-on last year and when i tried another flight today i got the same results.