New Release: Pilot's Boeing B314 "The Clipper" Flying Boat

Hi Jerome,

I found it to be the case with all 4 variants though the 314A was off by a different margin than the other three. Below are some screenshots of the Prototype I in version 1.1. Note that only Engine 1 is running (at full throttle), while engines 2, 3, and 4 are shut down with fuel shut off. I see differences in manifold pressure and RPM, and engine 3 RPM gauge on the cockpit panel seems to follow engine 1. If you’d prefer I can submit a ticket on the website.


For what its worth, I find the updated textures in 1.1 to be a very noticeable upgrade.

3 Likes

Has anyone else noticed that sometimes the flaps stop responding to inputs? I feel like I can’t reliably replicate it. It sort of just… happens.

2 Likes

check your airspeed?
some of the aircraft of that time period - especially with larger flaps - required you to be below certain airspeeds for the flaps to deploy properly, whether they were electric, hydraulic, or pneumatically actuated…
I don’t have this one but the DC-3 and the Electra 10a require adherence to the limits posted on the placards and in the manuals - I think the T6 Texans also - otherwise they operate as if ‘in trail’ meaning that if you select flaps down while above the max speed threshold nothing happens - until you slow the plane down - then they deploy. This is why you should periodically check the flap lever while in flight - to make sure you aren’t surprised when you approach the landing field

Maybe it’s that simple… back to the manual!

I have been following this topic since it first started, I am very interested in getting it but I am concerned about increasing the sim rate and the autopilot behaviour.

Can someone please do me a favour and check the autopilot stability at 4x and 8x? I did many crossings in P3D with the freeware Martin M-130 with celestial navigation and would speed up the sim between sightings. It would be a deal breaker for me if I can only do 1x…

Thanks!

1 Like

The Grumman Goose was designed so it’s flaps wouldn’t deploy above specific airspeeds. It was pneumatic, and if you were going too fast, the pneumatic force was calibrated to not be strong enough to deploy the flaps to avoid damaging them. When you got below the cutoff airspeed, they would deploy.

1 Like

Same here - sometimes.
Flaps won’t budge one bit.
Sometimes the plane also spawns with flaps extended, but not retractable.

A quick restart fixes it!

1 Like

I’ve avoided the Avsim forums for years now, I recommend it for everyone’s sanity.

7 Likes

The manual says the flaps are electrical, and makes no mention of airspeed locks. I really feel like it’s just a bug that happens sometimes.

1 Like

Yes apparently as noted above - you might just need to restart the sim to sort it out

2 Likes

Restarting the flight is enough and waaaayyyy faster than rebooting the whole sim.

3 Likes

Any thoughts on the upcoming SU12 release? Any affects on the B-314? Update required?

I made some changes to the cameras.cfg, added some window views from the interior and the Astrodome. I couldn’t figure out how to activate the Engineer station, so, since it was programmed as a default Pilot station (incorrectly I think), I moved it to be an instrument view, and got rid of the fuel and engineer’s electrical and back panel views (since you can easily see them all from the Engineer’s station) and added some (4 I think) Window views from down stairs. I also fixed the quickviews (their origin was wrong), and got rid of a couple it looks like dead cameras at the end.

I’d love to see the galley added someday, and some working doors :smiley:

Finally took it for a little flight yesterday. I thought it handled great and was fun to fly. I still need to figure out how to manage 4 engines though, gonna pick up another dual engine CH Products throttle tonight and see if I can get them to work together :slight_smile:

Flew a bit around Treasure Island and San Fran. I do hope Stefan separates out the airports someday, too, unless I can figure out how to suppress them individually. I do want to do some work around TI, remove some of the TIN.

2 Likes

I just took a couple of variants up. The update was a huge improvement, I enjoy the Clipper quite a lot now. The cockpit textures are way better now as well =) I think I might raise a contact point in the back a bit to be able to takeoff a bit sooner, at around 75-80 mph.

Two small things I have noticed:

The idle shown on the gages in the A-variant seems to be very high.

And on a couple of variants the spinning propeller textures don’t match the stationary ones:

Thanks again for the fast update!

4 Likes

The airports are already separated in our current internal test version! You will have them all separated when our next B-314 update gets released, which might still be this week, and will be no later than next week.

Jerome

8 Likes

Good on ya for getting things sorted out, listening to the community and most importantly for bringing this iconic aircraft of the golden age to MSFS
Thank you all at Pilot’s

4 Likes

I believe that the MPH on the ASI is incorrect; at least the aircraft is definately behaving in knots and being American, I’d doubt they’d use MPH. I’n sure PILOT’S willl let us know.

I don’t know 100 % about the Clipper, but at the time mph ASIs were more common on American planes. Even most WWII planes still had the ASI in mph.

1 Like

Hey all. I’m (im)patiently waiting for the B314 to make its way to the Marketplace.

In the meantime, I was wondering if any of you know what the 6 pie-missing-a-slice shaped dials are for that are above that access door. I note there is some sort of reference placard mounted high on the bulkhead to the right in this photo.

I’m a big fan of Pan Am’s early history and, specifically, the 314. I’m really looking forward to checking this one out!

1 Like

They are the fuel tank selectors.

1 Like

Would the chart, then, be a circuit flow reference?