don’t understand are you nit picking or something personal against me… in descend or ascend profile, thrust determines speed, which in turns decided at certain aoa your lift and thus your descend or ascend rate, and if you are on a glide path, you need to not go to extreme AoA or descend rate where you need to control thrust, and in the super connie the propeller pitch did that for a large part in my understanding
I’m not nitpicking, I scrolled through this thread and saw you were responding to someone who wasn’t able to slow down to 115 kts without stalling the aircraft. You responded he should change propeller pitch, I say propeller pitch has nothing to do with stalling angle.
It should not during climb and neither during descent, only during cruise this statement would be correct. In that sense it sounds weird when you say thrust affects AOA, directly it doesn’t, indirectly it could but only multiple steps down the road. On approach you should be maintaining speed mainly with pitch so thrust affects the descent rate, speed and therefore AOA are maintained with pitch.
Propeller pitch is moved to full fine (full forward) to prepare for go-around. Propeller pitch has more to do with propeller efficiency than with thrust. Of course during high power requirements (take-off / go-around) you want maximum RPM as thrust = torque x RPM, higher RPM for the same torque means more thrust.
When pulling the power to idle, fine pitch also causes more drag which is beneficial for steep approach and landing roll-out. But for the approach itself, it’s not necessarily a problem to fly with the props in course pitch. To come back to the point where this all started with, propeller pitch does not affect stalling angle on approach using correct procedures (speed / AOA = pitch, path = power).
Ok I didn’t read the thread for long and those single words sentences makes me feel a bit insulted and sry for that.
I forgot what I wrote a while ago but I think what I wanted to say is that in my early days of flying the connie the pitch control troubled me a lot. Say during climb the pitch goes full forward and when I don’t set it correctly the engine kept in red too long and died, that’s when I got stalling and fall from the sky. And at approach when the propeller is too efficient, slowing engine rpm didn’t effectively slows the plane and it still produces a lot of thrust.
My point is that in all combined effects the connie engines is operating in a kind of limited Rev range, the thrust control is not mostly done by the thrust lever but a lot on the propeller pitch angle which changes the thrust on various situations of flight
you can open the cowl flaps and use them as spoilers to slow down the aircraft
Yes if you would select full throttle when using coarse pitch you would “overboost” the engine, especially on a turbocharged or supercharged engine. So reduce throttle and keep the MAP out of the red or indeed correct procedure would be to select fine pitch. Still killing the engines should not result in you stalling from the sky, you should control speed (AOA) with pitch, lower the nose and adopt a glide.
I’m not familiar with the Conny but I am suspecting the aircraft might have a problem with drag or you fly your approaches too steep and pick-up speed. I don’t think the Conny will be that slippery with flaps and gear down and power idle, neither should the idle power be so high that you pick-up speed. Full fine pitch on the propeller will increase the drag at idle but you shouldn’t be in idle at all ones you got the speed down and the anchors out…
Edit: some videos I saw on YouTube they still have around 25 inch MAP selected on approach on an empty plane, it looks quite draggy with all the stuff out.
I think you still misunderstood my said scenario. That was my first flight with only previous exp from a320, so take off at runway= full throttle and not changing the blade pitch, so it accelerated ok, took off, and by the time it climbs to something like 3000 ft the engine over blown and slowly rolls back to nothing, during that phase I am still climbing at 10-15 AoA and when engine dies, speed decreases and slow speed stall occurs.
Same trouble comes during descend, reduce the throttle to the lower green zone can still have a propeller generating enough thrust to keep you from decelerating and descending and this looks to be the original question I saw was asked here, thus I tell the fellow member to give a try on propeller pitch. From my experience the connie’s thrust is greatly affected by the propeller pitch, and less from throttle.
You can’t stall when maintaining a constant AOA, I assume you mean pitch, not AOA.
Ok maybe you misunderstand the purpose of the green arc on the MAP gauge, the lower part of the green arc does not represent idle, I don’t believe there is any reason why you can’t go below that. Pulling the throttle to idle would cause the propeller to windmill and create drag, the amount of drag is depending on the propeller pitch.
The engine shouldn’t be producing useful thrust at idle, quite the opposite. What you are doing with increasing RPM is increasing the throttle, MAP drops when RPM increases for a fixed throttle position. Its this increase in throttle which increases thrust. If you change RPM and MAP remains the same, then the Conny is doing this automatically which is common on turbocharged or supercharged engines. Just changing the prop RPM does not have much effect.
What is this heat blur effect on the nose-gear at 0:33? At 0:51 it looks like the prop discs (red circles) are stationary.
Those contingencies are really cool, but the textures of this aircraft including some of the effects look really low quality, its almost like watching FSX. Maybe that is just the video.
agree - they need to improve on that.
Good to see such great progress. When first released the Redwing Connie was deemed sub par vis-a-vis other classic propliners. But the team was in it for the long haul and now they are breaking new ground in the simulation of failures and emergencies.
I think video compression on YT is not doing it justice. they are better in person. VFX were done to maintain a FPS target. which is by the way improved in version 1.8. I am getting an extra 10fps.
Oh my god, I just watched this… This is going to be my favourite aircraft, I have a feeling. This is just incredible - the amount of progress here is mind-blowing. Gonna fly her some more today. Can’t wait for the 1.8 update.
Very exciting to see the failures implemented. This brings a level of realism that is lacking in the sim at the moment. I would very much like to know more about the failure triggers. Are they based on flight hours or specific settings, or are they completely random?
This capture will tell you everything you need. Certain failures cannot be disable like flaps or landing failures. If you go to fast and you pull the flaps, they get damages. Same for landing. Land to hard and say bye bye to your landing gear. Pitot heat is the same. You will lose them if the icing takes over
Areas of the cockpit remind me of early 3D efforts in FS9 or FSX. If you are into “counting rivets” this model will drive you to drink. High-quality textures are not a strong suit.
If, however, you enjoy AI functionality this model is fairly sophisticated. It seems the 1.8 release will up the game even further.
I am not a “rivet counter” and the sub-par textures and animations don’t bother me as much as some. I am looking forward to further exploring the AI functionality in the next release. High hopes that SU9 works and plays well with the new release.
you don’t know this but the cockpit windows has all been redone now. This is a sample from the Bird strike effect. Look at the rivet now
This is a capture without the bird strike
The poly count is quite low though.
I don’t know I’m usually not that bothered by a bit lower quality textures and poly-count but looks like FS9 / FSX to me, that is a bit too far back in time.
Also not very likely for a bird (or a flock of birds for that matter) to obscure vision through all cockpit windows, talking from experience
. Again very low quality textures.
Edit: I assume those are bolts, not rivets, so never mind the poly-count. Although I did see some low quality coffee in a coffee cup for example.
I think you are exaggerating a bit on the poly count. Don’t forget that when addons makers are building aircraft, they also dont’ want to build just for the higher end. FPS target is a thing. You are entitled to your opinion but I have used the Connie regularly for the past month and I wouldn’t consider this as a low poly effort. Lot of update has been made to the 3D model to correct things reported by the community.
But hey, you are allow to have your opinion on the subject.
My opinion is / was based on your comment that those are rivets around the window frame. Those rivets are pretty square, so yes if those are rivets then the poly-count is pretty low. But I assume they are bolts.



