Go to the Windows store and make sure yours is updated. The last time this happened, I got a noticeable performance boost in VR across the board. I still have issues at major scenery dense airports/cities (Charles de Gaulle being the biggest offender that I’ve noticed), but I suppose there’s no getting around that. Maybe this new one may help with that, too, who knows.
But I just saw it and wanted to make sure everyone knew about it, as I don’t think those windows store apps update automatically.
Wait, @BufordTX, are you saying that somehow your 2D settings are affecting your 3D performance? If I understood you correctly (and that’s an awfully specific thing to have noticed so quickly), to your “no idea why” comment, I’d add “it doesn’t make any fargin sense”.
Also, how did you make those changes, in Nvidia Control Panel?
I wonder why it just showed up for me then? I’m pretty strict about checking the windows store for updates at least daily, and sometimes multiple times per day. Some sort of load balancing perhaps, so not everybody is downloading the same update at the same time? But this thing was so small, it was done downloading before it even got around to telling me what the size of the update was.
But maybe I’m wasting my time and precious brain cycles wondering about such things…
This is what downloaded for me yesterday. But given that some people apparently got this one as early as Feb 13th, and I just got it yesterday, I have no idea what the “most” current might be as it appears they stagger releasing them over days or even weeks.
It was released a couple weeks ago. Saw it in a post. It didn’t show it as an update in MS Store for me, so I redownloaded it to force the update.
Saw in some post somewhere else that setting 2D monitor to 60 hz helped. Worth a shot. Seemed to help me but this tweaking is so random with all the bugs in MSFS, WMR, nvidia drivers, etc, that it’s hard to tell what changed what. Just thought it might be worth a shot for you too.
I too just received a new update, different to the one a few weeks ago. I can confirm that switching between msfs VR and non VR multiple times doesn’t cause performance issue or CTD’s anymore.
The update on 2/13/2021 was the OpenXR Development Tool for WMR. The update released yesterday is OpenXR for WMR, although I don’t recall previously downloading OpenXR for WMR. The new app, OpenXR for WMR does not appear in the start menu, but both it and the OpenXR Development Tool appear as separate apps in my Apps & Feature window.
Can anyone explain the difference between the two apps?
What is important is not just the dev tool GUI version number (the interface), which number shows in pressing the “About” button, but also the actual OXR version number which shows with the headset plugged in in the Status tab instead.
This is where regardless of the GUI front-end version, you’d know whether you’re running the latest (was 104.) or the preview version (was 105.)
It in selecting “Use Preview” version the number is higher (says 106.xxx) then there has been an update indeed.
Has anyone come up with a script (powershell?) that we can run that can easily set the registry for Oculus, SteamVR, or WMR? I realize that SteamVR and WMR have a button but Oculus doesn’t and I would prefer to have one app that I could choose what I was going to do next. I have both a WMR headset (G1) and the Q2 which can use either the Oculus or SteamVR through Virtual Desktop.