New to the party. What is this weird terrain issue?

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Are you using Developer Mode or made changes in it?


Brief description of the issue:

ground popping up like pillars or monuments of terrain. Settings on ultra

Provide Screenshot(s)/video(s) of the issue encountered:


Detailed steps to reproduce the issue encountered:

loaded random flight

PC specs and/or peripheral set up if relevant:

ryzen 5900 3080ti

Build Version # when you first started experiencing this issue:

latest world update {10}

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Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

That was reported awhile back. The tiles don’t quite line up.

Edit: Sorry, didn’t see the pilars until after I read the bug report. I thought you meant the lines in the water.

Those pillars are trees. It’s just bad photogrammetry implementation, not sure that there’s anything that can be done about it.

1 Like

OK, appreciate the reply. I wont tear my install apart just yet then.

Turn off photogrammetry… Just kidding.

Yes, Stardrifter2232 has the answer. In Southern California, that’s how photogrammetry renders the tall palm trees lining the streets - pillars everywhere. And then there’s the nicely rendered leafy trees growing out of buildings and in the middle of streets, but that’s a separate photogrammetry issue also already reported.


Thanks again all, was pulling whats left of my hair out. the area looks beautiful, aside from the pillars.