Interesting, in the film world, cinema is often shot at 24 fps; Uk tv use 25 fps to match the refresh rate of our electricity supply; USA use 30fps to match theirs. A few films are experimenting with 60fps - Gemini man, for one - to add more realism (allegedly). Didn’t know the Xbox was capped at 30 fps, seems smooth enough to me, even when quick turn left/right in the cockpit.
With a camera, the bit rate should go up by a factor of 4 to transmit the extra 4K data, maybe not everyone does this…this translates to the cpu usage which gets hotter a lot quicker. Storage, memory, is reduced by a factor of 4 (fancy algorithms reduce this impact ).
Regardless, everything new for several years now, I would assume, is very capable of carrying 4K….tv and camera manufacturers are no doubt focussing on 6K and 8K……and beyond.
Curious now, is there a visible impact on screen in the sim when changing from 30fps to 60fps?
60 fps can be seen in films apparently (The Hobbit had a lot of complaints); I assume at cinema as I can’t see it on my tv.