Next level racing HF8

Which VR headset do you have? I have a Reverb G2 and use OpenXR toolkit in the sim to drastically reduce the headset “shakes.”

Running the Pico 4. I’m about to go back on so will check out the toolkit again - not sure if I missed the option but I’m sure I saw it previously. Shaking was never an issue until I introduced the HF8.

I did have all 4 set for both before. Only tried in 1 plane so far but it’s definitely better!

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After a few weeks of ownership and a few hours of use, I have to say my jumbooty apparently mashed the foam down on the two back vibe-pods. It hurts to sit on. LOL I’m going to look and see what it’ll take to mod the cushions on the NLR Boeing seat, which I just had the HL8 sitting on. Probably too much foam/vibe motors-on foam and got it packed down.

Prediction dampening should help in openxr toolkit.

Thanks - it seems motion smoothing was renamed to this. Gave it a quick try a couple of days ago but didn’t see much improvement then lowering the value further, everything quickly turned to a stuttering mess. Will give it a more thorough test over the next couple of days though.

This is helpful

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So the Prediction Damping function gives a warning that it breaks Motion Smoothing. I don’t see this latter option in OXRTK but I’m assuming it relates to motion reprojection. I don’t have that option enabled but do use it via Virtual Desktop.
Lowering the value in Prediction Damping seems fine until you move your head - as soon as I do this the fps drops by 50% and is a stuttering mess. My option for now is to reduce the intensity of the engine vibration in the HFS software which minimises the visual vibration a great deal.
I’ll look to disable motion reprojection in VD tonight if I get some time before retesting prediction damping but I may end up just settling with the reduced vibration intensity.
Ultimately, powerful enough vibrations to feel them but not so much to cause my head to shake is likely the best compromise.

Tried prediction damping settings again tonight after disabling motion reprojection in Virtual Desktop. Got the exact same, low fps stuttering performance so decided to stick with lower intensity settings for engine to get round this issue.

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Anyone wanna buy mine? Brand new in box, never opened. DM me.

Got one as well.tried both simshaker and hfs and prefer hfs.

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While I think Simshaker is better ‘out of the box’, I do prefer HFS also as it addresses all 8 pads but also lets you be very selective about which pads are used for each effect. It lets you dial in just the feel you are after. Just needing a few additional effects added to the software and it will be complete in my eyes for MSFS.

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agree, I only have problem with PMDG 737 - engine effect only responds to the left engine

That’s something I have requested on NLR discord - the ability to map to individual engines. Thinking we could map left pads to engine 1, right pads to engine 2 for a twin for example. I haven’t played around with individual engines at the moment but sounds like they currently only pull from engine 1 instead of all engines at the moment. Will test that out this weekend.

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Am going to test with the H145 and the F35 later.

But when would you ever not use both engines with equal thrust apart from taxiing I guess.

Is this due to the back motors? Perhaps just turn those down.

or during start - it requires now to aways start engine #1

Set mine up. All ok but feedback is very weak even at 100 percent. Not sure why.

Are you using HFS software? Mind you have a master intensity control as well as individual intensity values for each effect. You also need to select which pads are used for each effect so it will feel stronger, the more pads you have running for that effect.