Night lighting issues still present - The community solutions

Ok, found the same intersection, northern Sharjah XD.

Interesting to see the number of lamps have gone down, and light splash & size perhaps have gone up. Spontaneous personal thought, now when drawing significantly more lights, maybe space them a little bit further from each other to keep the total number down. And at the same time, make them slightly brighter, and higher altitude to illuminate enough area. With lamps higher up, less lamps will be obstructed by buildings and trees, giving lights a more uniform / repeating look. Just maybe

Even more interesting, I can’t see any sharpening halos at all, no matter what resolution or AA mode.
& DLAA seems to generate squarish bulbs…? And yes, those bulbs are huge orbs…



Here are the old ones from August:

But, using render scale 200, I got dark halo-ing, might update post with those examples later, 4k w 200 renderscale gives me 0.1 FPS, takes forever to cycle through menus and AA modes for screenshots.

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