Night lighting issues still present - The community solutions

This will probably be my last post about light bulbs sizes, but I’ve experimented trying to make them more visible and this is really interesting comparing the different approaches vs the photo. Here is:

Real:

XP11:

FS2020 Update 3:

FS2020 Update 7:

NB: you have to open these images in their full size to really see the details!

A few quick comments on what I see:

  • fs2020 update 7 is rendering almost all “street light” bulbs at the same size, whatever the distance to the viewer. In addition the emboss filter is showing sharp edges which means they are very bright with very small halo. There seem to be “types” of lamps each displayed the same size and same way (all taxiway bulbs are rendered the same, all street bulbs the same, etc…)

  • fs2020 update 3 is rendering smaller street lights in the distance which is good, and the emboss filter is showing more fussiness revealing a wider halo. However it looks like their size vs distance is not linearly distributed like in the xp11 shot. Instead it seems they are displaying by LOD rings (all lamps in LOD ring 1 are the same size, all lamps in LOD ring 2 are same size). Otherwise if not by LOD rings there is some form of ‘clustering’ of same size lamps.

  • xp11 is rendering street lights with size varying with the distance and all lights are softer than fs2020 indicated the rendering of the halo around the light even for the closest ones.

  • real photo is showing more variation in light sizes but it shows there is a correlation still with light size and distance to the viewer. Furthermore, some of the lights are as sharp as the ones in fs2020 but most are fuzzy like xp11

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