Night lighting issues still present - The community solutions

I fully agree on this, but then again there are probably reasons well beyond the insights I gained from being on the alpha, that made them take this decision.

Here’s the post regarding NDA for alpha/beta testers.

With respect of this I restrict myself to giving my opinion on what could also be learned by close inspection of the from the pre-alpha / early-alpha screenshots/videos officially released

But in this particular case, I really wished this could be more openly discussed, since early-alpha had absolutely stunning night lighting in terms of realistic visibility range and lamp textures (as can be seen in the screenshots and videos posted earlier) , and building upon this and polishing using facts / real life properties would probably have given us stunning night lighting already, both low medium high altitudes, close and far.

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