Night Lighting still has alot of improvement headroom

I will also add that I’m not a fan of the sepia effect:

If you look at this image (east coast of Italy, FL380), the sepia backlighting is applied quite generously over “populated areas”, and as a result it lights up crop fields. If you think about it, there should be no “sepia lighting” on crop fields, because they have no reason to be lit up. In fact, at night, I shouldn’t even be able to recognize the fact that there’s crop fields, those fields should be pitch black.

I can understand the idea of a sepia mask reducing computational demand of rendering each light and road, but the careless application of the sepia backlighting in population bubbles needs to be revisited.

Here’s another. More backlighting causing crop fields to be visible at night from afar.

Another. Honestly, if the sepia filter was taken away and all I could see were the street lights and white dots for the houses, this would be a perfect image:

If I had to recommend a temporary fix:

  1. Reduce the size of sepia areas to encompass lit roads and only lit roads, and 3-5 meters to each side
  2. Add a mask of “slightly white adjusted” dots over “population areas”
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