Funny… to see 2 different types of Sim pilots.
There are simmers who yell that FS2020 is ‘unplayable’ because of wind and turbulence effects. ( translated as unstable planes)
And there are simmers who complain about the lack of that kind of realisme.
Well, that’s ok, it keeps this forum running
Funny… to see 2 different types of Sim pilots.
It should be an option like realism mode or arcade. If one has issues with turbulences, it’s also possible to remove winds with custom weather…
Calling all r/w pilots for your opinions and votes from all here who feel the same - I’ve been PPL since 1987, and I can safely say that since that year, I’ve not had 98% of those flight hours in perfectly smooth air like the 500+ hours in MSFS 2020. This sim is seriously lacking in the bumps and “pockets” of air that toss around lighter aircraft such as the 172 (and of course heavier a/c but to less extent). Not just a little bump here and there, but pockets of air that create instability, quick loss or gain of speed and or altitude, bank or slip angle.
It seems to me that the turbulence effects have been toned down more since public release - is it just me? Even at release I cannot say it was even 75% realistic, but NOW in recent versions it’s like flying the google earth sim for kids… just dead space air - and once in a while we’ll get a bump or two, but that’s nothing like real life! I purposely have been flying in “MOD TURBULENT” areas recently as shown on SkyVector (SkyVector: Flight Planning / Aeronautical Charts) within the specified altitudes, and the results are as above - ho-hum a few little bumps here and there…
I’m not convinced this sim is revealing 100% of the air effects… Could we have realistic air effects and “real” turbulence. Just simply have an option for those who don’t want it to “tune” or turn off “realistic atmospheric effects”. In fact, default it to off so us real Pilots can turn it up to 100% real and experience what we would in the real world.
→ This goes especially for the ground effects as nearing the runway on landing… I grease every landing without any kind of ground effect, just not how it is in r/w! ←
My experience since UK Update is just the opposite. Flying C172 or A320 in 2-4 wind has the plane bouncing all over the place. Not over mountains over flat land.
I meant to add yes 'm using real weather - curious what airport? I’d love to try this! Maybe it’s the areas I’m flying in?
I agree with you (video inside):
[BUG/FEATURE] FS2020 is breaking the VR golden rule: don’t move the camera, the user is
100% this unfortunately. I’m done with Flight simming until they fix this. After years of P3D that sometimes left me speechless because of the joy it brought me, I’ve lost all interest in sim because of MSFS and because I don’t want to spend hours again reinstalling and tweaking P3D. It’s just become boring. I hope when I come back in a year it will be fixed.
I take it this doesn’t relate to turbulence generated over mountainous areas? Only I was flying a DA62 in VR over mountains near LA and was being bumped around like mad. So much so, I actually thought I might start to feel a little motion sickness (which I have yet to ever encounter in all the years I have been running VR thus far).
Yesterday in the FS Community flight, we were flying real weather over British Columbia mountains at FL380, and my Longitude and everybody in airliners were shaken like crazy!
Even wondering if this turbulences were not a bit too much!
Just for reminder, the video is here: MSFSofficial - Twitch
There may be turbulences at high altitude according to testimonies. But I fly exclusively GA and that’s not a thing at lower altitude…
Well said. For me, that’s the single most important impediment to realism in the sim. They are trying to model turbulence created by trees and ridges, which is great, but they really need to add in seemingly random, unpredictable turbulence.
I think it is important to add, that when Asobo implements this, they do it the “Asobo way” and have it be as realistic as possible - this can be part of their weather engine using meteoblue CAT (clear air turbulence) maps to generate the major bumpiness we would experience in the real world. meteoblue maps - meteoblue
But - that doesn’t mean the rest of the World where there isn’t CAT indicated should be perfectly smooth - that would mix in with some pockets/bumpiness depending on time of day (later in the day = bumpier), altitude, terrain (already implemented), and some other factors they could use to generate pockets of turbulence.
—> Conditions need to be “just right” for nice smooth air (which DOES happen and it is welcome in aviation!) Otherwise known as a stable air mass The Characteristics of Stable Air Mass | Sciencing
Can’t complain about the lack of low level turbulence realism.
Nicely differs according to the terrain below, temperature and wind.
As IRL, flying on a cold clear and calm winterday results in a silky smooth flying experience.
I’m regularly confused by the number of people reporting that MSFS is ‘on rails’ and lacks any kind of turbulence. I had that experience with FSX for years, slightly lessened by Active Sky’s turbulence feature but even that was very much an off/on situation and felt quite ‘canned’ and not so natural. With MSFS I actually feel the turbulence is completely fluid, random and natural. It’s the first time I’ve felt like I was actually flying through moving air in a sim.
Maybe it is mainly restricted to slightly hilly or mountainous areas, I cannot say for sure, but when I see comments like those posted above…
… I can’t help but compile some short snippets of video from recent flights, taken with this general topic in mind.
This is from around NSW in Australia, where there are some moderate, rolling hills but nothing too wild. This was in light winds but it was a few weeks ago so I can’t remember the details. I was at 5,500ft, and the pop-up messages about passenger discomfort were from AirHauler 2. The sudden drops registered down to 0.5G as you can see. The aircraft is clearly being thrown around plenty and experiences a few downdraughts and updraughts:
Of course, I don’t think anybody is disputing turbulence around mountains (even buildings at low level), but if that’s all we have for turbulence at the moment then that’s indeed not enough. With meteoblue data it should be possible to ‘liven it up’ in appropriate places in time.
What about flying during bad weather, like in a storm? What happens in game when you fly near a cumulonimbus? Absolutely nothing… Only eye candy.
OK, in this respect I’ve no doubt there is lots of room for improvement, in general the turbulence effects we do have are much better than any others I’ve seen to date. I mainly fly VFR so naturally tend to avoid clouds.
I think MSFS models the weather in a completely different way to every other sim, and everything that depends on it, including turbulence, has to be derived differently than in previous sims. It takes the global weather model and represents it in game in your local area and (I think) let’s it play its course, rather than taking data from weather stations and injecting & interpolating weather around the player from that. At some point it may need ‘teaching’ what types of clouds should create turbulence etc. (as well as how to represent more cloud types) and I’m sure that will come in time.
In one of my early flights in the TBM, I flew into a storm cloud for science. Within a minute the flight ended due to the aircraft being overstressed - and I was straight and level. Whether it was from cloud- or terrain-related turbulence I don’t know, but it happened.
Let’s be clear when complaining about what’s missing, that’s all I’m saying. MSFS is certainly not ‘on rails’, I hope we can agree on that at least
There is almost no turbulence effect. There is head shake instead. Try disabling camera shake. That’s a big disappointment.
I’m very happy with X-Plane’s turbulence. I made a mod that increases turbulence near the ground proportionally to wind speed and it’s very similar to real life now. You actually have to make constant corrections to keep the wings level. On MSFS, i invite everyone to set the winds at a crazy value like 40kt and notice how you can approach with little to no inputs. No corrections are necessary. It looks like the airplane goes back to its original attitude. Also, watch some videos of real life landings and see how this no-inputs approach is extremely rare, only occurring in very calm conditions. The turbulence on MSFS is so unrealistic that I’m not even flying it anymore. Waiting for a miracle to fix it.
Can’t confirm your findings Flight model is set to modern?
At 40kts a lot of work is required to keep the aircraft stable during the approach.
I can confirm that I experience the same behavior and that I have seen totally inexperienced friends do perfect STOL manœuvres in the Cub with insane crosswinds and using Rpm lever instead of power (yes, THAT inexperienced.)
Flying in bad weather on Xplane or P3D is the absolute opposite of eye candy « bad weather » in MSFS.