Nose Dive After Pause

I thought I saw something about this on here a long time ago - but after checking the bugs section I can’t find it.

Today (on my first flight since the last update) I found that in both the C172 and the Carenado Ovation, after pausing the flight, on unpausing the aircraft is literally nose-diving. I’ve just had 3 missions blown and a destroyed aircraft/killed pilot in Neofly due to this.

I don’t mind if I expect it - and I was being cautious in the C172, but the dive in the Ovation was considerably more acute and instantly overstressed the aircraft - at just 110 KIAS and 1,000ft before pausing.

The irritating thing is that pausing is unavoidable due to flying in VR - I got diverted but the prog doesn’t tell you where it’s diverting you to, you have to switch to Neofly to find out, which means pausing, taking headset off, switching to Neofly and reading the info, headset back on, prepare oneself and then unpause - bit of a ballsache.

Anyway, this was not an issue on my previous flights, so something has happened since and the only change has been the Nordic content update.

Is everyone suffering this phenomena?

Active pause only pauses your position. Your aircraft systems and everything else keeps being simulated.

If you want true pause. Use the ESC key.

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who mentioned active pause?

btw - several thousand hours of flight simming in the log over the last 36 years, plus real time in RAF trainers, so Im pretty much au faux with the basics!

edit - I’ve checked the assignments, just in case something got added or changed without my realising, but nope - all as was. Trim assigned to 4-way hat, as before.

Which pause are you talking about Pause Key (Active Pause) or Esc key (Menus)?

Yes, I did recently (last weekend, after SUV) come out of Esc Pause and yes, the plane was in a dive. I was able to recover as it was in the JF Arrow and I wasn’t traveling that fast. The system had been in pause for a few hours.

There had been an issue with Esc Pause a couple versions ago as it would invoke the active *.flt file and reset various controls of the airplane. Supposedly that’s been fixed.

I stopped using Active pause a long time ago because of issues, and the fact that all systems continue to run, and it used to be (maybe still is) weird stuff would happen. So I’m not really up to date on Active Pause pausing. I don’t trust it at all.

I normally use the Esc key to bring up the menus as with this method the sim pauses (although the clock keeps running) as do the systems, so I don’t run out of gas. Let’s say it’s 2 or 3am and I can’t stay awake any longer but I want to keep flying. I’ll hit the Esc key and finish the flight in the morning.

It would be nice to be able to save a flight and restart from that point, but, my system just crashes if I try to restart from a saved flight, so I stopped trying to use that.

You didn’t say which pause you were using.

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Another example would be if you are banking, and enter active pause, the compass will still rotate. When you come out of pause you will need to reset the directional gyro.

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It happens with pausing by ESC as well. But I learned to recover quick by disengaging the AP

Its been an issue for months, i reported it a couple times but so far no fix, what happens is if you pause with esc then unpause it sets the mixture to 0

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As for “which pause” I was using - as has been stated - there’s pause and there’s active pause and I said pause - so it was pause! If it was active pause, I’d have said active pause. Can’t believe this is an issue.

Anyway, I just flew 5 add-on aircraft around the Highlands and the problem didn’t occur at all, so it seems to have resolved itself, whatever it was. Silicon brain ■■■■, I guess.

Thanks for replies. I didn’t have the other issues mentioned in the thread.

One thing that seemed strange, though - I know the reverse thrust has been AWOL since release, but when I try it it actually completely disabled the throttle control until pressed again - but only the controller input, I can actually still adjust the throttle with the mouse. Even then, I seem to have to press the reverse control (assigned) and move the throttle controller at the same time to get it to work again. Weirdness.

I guess - or hope - it will all get sorted in time, but at least there is a way to get around it.

I have had that nose-drop after unpause issue in other sims coincidentally, as have others, with no known reason or fix. Was a few years back, so I can’t remember which sim it was, but there were a lot of people unhappy at the time. Might have been DCS World.

I don’t want to argue here, but two people were confused. Pause could mean either Active Pause or Esc Pause. As clear as you thought you were, it isn’t necessarily clear. I asked because the difference is important, and there was no indication from your OP which it was.

But, as my answer to your OP indicated, I kind of assumed you meant Esc pause and gave you an answer anyway based on that assumption…, Yes, I have experienced it, too.

Too your second question regarding Reverse Thrust, what controller are you using? I assume you mean you assigned reverse thrust to a button on the controller, and, when you press it, it disables your throttle slider or whatever it is that controls the throttle, then, hitting the reverse thrust button again re-enables the throttle controller?

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No and I have never had any problems using “pause” (esc key).

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In that case, check your controls and bindings. Here’s a few rules to note:

  1. Only plug hardware in for hardware that you intend to use. The issue is if you have unused hardware connected, it’s feeding the sim with inputs even if you’re not intending to. If you can’t unplug the hardware, make sure you assign them a blank profile with no key bindings.

  2. Only bind commands for buttons and axis that you are using. I had the issue with the spoilers and flaps moving themselves after returning from a Menu Pause but this was caused because my TCA Quadrant is bound use the spoilers and flaps axis by default while I don’t have the spoilers and flaps addon attached. So by removing the unused axis, the sim doesn’t receive “phantom” inputs from a nonexistent hardware.

  3. You can bind one button/axis to multiple commands. But don’t bind multiple buttons/axis to the same command. You don’t want the sim to be receiving conflicting inputs from different buttons/axis into the same command.

I use the actual real pause* and have not seen this issue with it.

*Referring to the real pause that requires 2 keys to be mapped because there is no toggle. Not ESC break to menu or Live pause (which I’ve never understood why it’s called a pause or what it’s for)

The only wierdness I’ve seen with the proper pause is that I’m sure it un-paused itself once - I got called away from desktop, paused and on my return game was un-paused and aircraft had flown a long way past my destination. - Savage Cub. No AP but I had trimmed it nicely.
I’ve only seen this once though so I suppose that could still be user error.

I’ve had the opposite effect, where I have climbed rapidly after pause. It’s because I was climbing at the time I hit pause, to grab some screenshots. When I unpaused, its like the momentum carries, and the nose rose sharply. Much higher rate of climb than I would normally have seen had I not paused.

It’s called English - I know there are many, many people who have issues understanding it properly, even when it’s their first language, but that really isn’t my problem. If you want to read something into my post that is different from what I wrote, that really isn’t my problem, either. Thank you and goodbye.

Thread Muted because I can’t delete it and forget its existence in this pedantic, argumentative world.

@JohnnyDioxin this is the discussion section of a support forum. Please keep polite toward people who try to help you, just answer the question. I do agree with FlyingsCool that you did not describe your issue accurately. There’s an ESC pause and an active pause.

When active pause is used, it helps to keep controls in neutral position and fly horizontal. I sometimes use active pause for 15-20 minutes, without any issues. The ESC pause I only use to change settings. Before I use ESC pause, I put the aircraft in active pause also.

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There are in fact 3 pause types in game.

Active pause. - this is the default. It’s not really a pause at all. Aircraft state continues to change while you are paused. If you enter the pause state nose high with not much energy you will stall while you are paused.

ESC - this is a break from game to menu. Your aircraft state will not change while you are in the menu.

Pause. - you have to dig around in the menu to find this. There is no toggle for this. Only pause on. Pause off. So you need to map 2 keys to start and stop the pause.
This is a “traditional” pause that works mostly as you would expect it to.
In this pause your aircraft state will not change, but it seems that other aircraft (Live traffic for example) may continue to move.

I use this version of the pause for most things since I discovered it.

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Yeah I forgot that one… I avoid SDK menu “pause simulator”, because entering SDK mode changes assistent settings (crash damage and aircraft stress damage are switched off)

Last night I was watching things more closely, found something funny with active pause…

When you go out and stay away for a long time, the airspeed will go down to zero, when you entered pause with decreasing throttle ! The decrease continues and airspeed also goes along with that ! A resume from pause will go nose down immediately, your airplane hangs in the air with zero speed.

The trick to solve this: iwhile still in pause mode, go external camera and increase throttle a bit. Airspeed will go up again. Wait for that, while still in active pause… then get out of pause mode, nose will go up instead of down.

I found it while making screenprints flying low over water (under bridge).

As Active Pause is not in fact a pause the state of your aircraft will continue to change.

Put an airliner nose down and Active Pause and you may return to an overspeed situation which is already so critical you cannot recover from it, put an aircraft into a climb and you will continue to lose energy while you are in this apparent pause state and you will return with your aircraft already in a stall.
(Both have happened to me)

Found yourself in a tricky situation and need to pause the game to check what is going on with the aircraft? Active Pause is no good for this because your “tricky situation” will continue to evolve while you are looking around the cockpit familiarising yourself with those unfamiliar systems.

As I have stated. It’s not an actual pause state. I’m not even sure what its for.

What it’s definitely no good for is pausing the game.

It works as intended, it holds position… but you have to take into account, any change (delta) will proceed, and airspeed change and direction change will also proceed. When you go up and activate pause, you can get a stall beep during pause… if you go down and wait long enough, active pause can even crash on overstress.

I fly GA,i try to use proper timing for active pause: fly straight, horizontal, constant speed, press 5 for neutral surface controls, then set active pause. Always works, it can sit there for half hour, nothing special happens when you resume.

When very near to the ground, not horizontal, or during landings, I can solve most dangerous resume situations by inspecting the instruments before resume… correct things.

For example, yesterday I took this screenshot,

When I wanted to end pause, I noticed airspeed was zero. At this altitude, that would put its nose in the water and crash. Before resuming, I gave it extra throttle and elevator up. I waited until the airspeed gauge said 50 and THEN I resumed, ending the pause. The aircraft went up nicely… I could proceed this flight without issues.