Mind sharing a screenie? Also, could anyone give me a settings for VR for the Longitude. I think mine’s off by default and I already assigned my custom views so I just want to have a permanent VR cockpit default.
Thanks @Andy2819! I’m sure these are really nicely done. Specifically for my mod package, I’ve been reluctant to include custom camera view configuration changes (other than the very small adjustment I made to the default eyepoint height in my mod, which I felt necessary) because the preference is typically highly personal to each sim pilot and also depends on use of visualizations aids like TrackIR and the like. I’d encourage you rather to post these as a separate downloadable file on flightsim.to along with screen shots showing the particular view angles for each of the camera views. You’ll find others have posted similar files for other aircraft. And you’re certainly welcome to post a link to your download site link in this forum if you’d like.
Lastly, I’m not 100% sure, but I think the forum rules may forbid posting of direct download links and content in this manner since there’s no file checking for viruses or malware that may be hitching a ride on files. You may want to check on this and decide whether or not to re-post your file elsewhere.
I really wish there was an add-on or plugin like the X-Camera in X-Plane or that ChasePlane could be modified to work for MSFS. The camera here is huge pain in the neck.
I agree. They don’t make it easy to modify cameras, which would be a big help to those, like yourself, who like to take lots of pictures and “glamor” shots.
Yes I agree to making it separate, even something we can drop in the community folder, and remove as needed would be much better still.
Agreed - would be better as a stand alone file pack for the community folder so it can be easily removed without needing to backup / overwrite other files. As our experience with my mod package has shown, it’s a whole lot easier not having to modify other mods or official content.
Do reconsider your thoughts about including custom camera views in your mod
I find having great camera angles contributes immensely to the enjoyment of the flight/plane
The A32NX adjusted camera angles initially took some getting used to, but in the end can’t live without them
I adjusted 3 settings in the camera
- the default view, with the balls perfectly aligned and just the right amount of zoom
- quickview left 45 degrees from (1) above
- quickview right 45 degrees from (1) above
No other camera settings has been changed
Here is the cameras.cfg file, please let me know if you find it useful. Remember to back up your original file before placing this file into your longitude folder in the Community folder (if you use darkfly’s mod) or the longitude folder in the Official folder (if your longitude is unmodded)
Download at flightsim.to: Cessna Citation Longitude Better Default Camera » Microsoft Flight Simulator
Screenshots below
Just curious, what’s your zoom settings and tilt angle? Also, what camera is this, wide angle, pilot?
Err what do you mean?
The settings are inside the file, you can download and take a look
I get the impression that everyone on this thread is ‘GAGGING’ for Dakfly to do an update… your subserviant followers need feeding. Nudge, wink, thump.
No pressure Dakfly, no pressure…!
Does it need an update?
I personally have reconfigured my camera in the config file and like it just where it is. Would prefer no update with camera changes. Just my opinion.
I meant, in the in-sim camera settings, there are 3: Wide angle; Close; landing. Also, I’m kinda confused. Do we replace the camera in the community or official folder? No matter which I do, I still have my old camera settings.
It’s the default camera, the one showing when you load into the plane
Are you using dakfly’s mod? If yes, go to the Community folder, then go to dakfly mod folder, in one of the subfolders, there is a cameras.cfg file, back up that file and replace it with the one which you downloaded from flightsim.to, then load the game
Yeah that was my question: do we replace dakfly’s or the official. I’ve replaced the 2 (I replaced Dakfly’s first, nothing. Then I put the original back and replaced the official. Also no change) but I still have my camera settings unchanged for some reason. Weird.
I’m gonna do it all over again now that I’m sure it’s Dakfly’s. Let’s see what happens.
I found out why there was no change no matter what I did. It was being overridden by the CAMERAS.CFG that gets created when you save custom cameras. The file is located at (ms store version):
C:\Users\YourUserName\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\SimObjects\Airplanes\Asobo_Longitude
And now I can see your changes but I have one issue with it:
Yes you managed to get the balls lined up but you achieved that by offsetting the camera towards the left. Because of this, if you’re using any head tracking device like TrackIR, or even if not, if you pitch your head down, you find out that it looks like you’re not sitting squarely on the seat. Also your yoke is offset to your right.
You should achieve the ball alignment by moving only backwards/forward/up/down. Once achieved, you would then determine if you need to reduce your initial zoom a tad or pitch the camera down a tad (if you want to see the whole PFD).
Here’s a correction I’ve made. The PFD is a little cut off at the bottom because I’m using TrackIR, and can easily look slightly down to see the whole thing. You can pitch the camera slightly down if you don’t have TrackIR.
Looks good!
I didn’t have the problems you mentioned as I was not using trackir, and when I checked the position in the seat it looks accurate. It would bother me if my seated position were offset to the left.
It’s almost unnoticeable but if you look closely. For some reason, in FSX, P3D, and now, MSFS, they seem to have a problem aligning the seat with the yoke sometimes. When this occurs I try to make a compromise between the two, but with preference to centering the yoke since I would normally see that before I see the seat, and also because in some cases, the modeler models the seats in their “pushed back and out (non-flying)” position. Look at your config again and you’ll see how the yoke is offset to the right. While the Longitude seats are modeled in their flying position, they’re still slightly offset from the yoke.



