Not so blueish

Hello! Maybe it’s just me, but I get the impression that the simulator tends to show the world’s textures too bluish even at low altitudes. I wish they could correct that effect.

Hello,
Do have any screenshots that explain what you are talking about?

Have you looked at your monitor? Consider lowering the colour temperature as a workaround? My Dell has the option to set colour temperature at the app level.

Wow, I thought it was only me complaining. Not only this blueish haze but also the sun glare and the water reflection of the sky are completely off.

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Haze color varies quite a bit on where and when you’re flying. It is quite blue in places:

If you’re used to the greys and browns of more urban areas, it’s going to look too blue. One of the issues with Flight Simulator currently is that Live Weather isn’t taking visibility conditions into consideration really. So the default blueish haze of the “unlimited visibility” is pretty much everywhere when it should be mixing in some of that brownish “aerosol” that’s in the weather menu, and some greyish mist like you see with the precip.

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I’t difficult to match exact comparisons, but here is one from Buenos Aires zone, where I fly regularly

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Please see the pics I uploaded.

Hi there,

I’ve been wondering about this prominent blue hue over the entire scenery and it’s been bugging me.
I’ve been asking several real A320 pilots within the FBW community and they said it’s more clear and more a grey haze than the blue we have now.

I’d love to see it being changed at some point to something more realistic.
Everything feels so cartoonish with it’s saturation levels in the sim atm.

Yes, but may be the cartoonish aspect is somewhat a goal, especially for TV/Xbox players.

I have also the same remark for sunrises and sunsets which are definitely too warm. Warm colours are not most of the time the reality.

But anyway.
Let’s see what the community says.

Cheers
Vianney

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My main complaint has been that the ground textures are too green outside of photogrammetry areas. This may be combining with the blue tint of the atmosphere to make things a bit ‘cooler’ colored than it should be?

Compared to the view out airliner passenger windows it’s not seemed particularly wrong to me overall, but others might have better color differentiation than me. :slight_smile:

It’s certainly true that many people have complained about the blue tint at altitude, so you should be able to search for existing threads on this topic and see if anyone’s done an analysis.

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I did aquire quite alot of pictures from pilot friends, which i won’t share for obvious reasons but.
It looks way more grey than it does blue irl.

The greens, aqua, blues are overdone in terms of tone mapping.
With the last SU5 fix the tone of the sim also has a bit of a redshift.
Hope Asobo can find some professional that knows how it looks irl and can color grade the entire sim to make it look more true to life.

Many prefer real looking colors rather than some vibrant colors.
It’s a sim afterall not some arcade title hehe

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Voted, I feel it’s a little overdone too.

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Here’s an un-retouched photo taken with my iPad in February 2020 passing Mt Shasta as an airliner passenger, so this would be at cruise altitude:

How do folks find it compares with MSFS’s rendering, circa FL360? IMHO this one’s not half bad:

Same flight, passing over San Francisco, so this would be at lower altitude but before beginning the approach:

vs MSFS version circa 8,000-10,000 ft; the north side of the Golden Gate is much too green and saturated, as is the bay and the ocean:

From a flight in February 2018 passing Oroville, California:

vs MSFS at around FL360 (again, much too green and saturated on the ground):

Different lighting conditions near Bakersfield, California in September 2017 (early afternoon light?):

vs MSFS around FL220 (this one does look too blue to me, and again the ground textures are absurdly too saturated/green):

real:

MSFS around FL240 a bit farther north, similar issues:

I would certainly agree the current MSFS renderings are oversaturated in general, but the ground textures still bother me more than the atmosphere. :slight_smile: In the real photos, the ground is a LOT less saturated (both at low and high altitude) than in non-photogrammetry areas in the sim, and so that base level of oversaturation is still bumping up the total saturation with the atmospheric effects overlaid.

In some cases, the “blue” effect looks exactly right to me – at high altitudes looking in the distance, in particular. In others, maybe it’s a bit overdone compared to real photos – at mid-range altitudes and looking close-up. It depends also on actual surface and atmospheric and lighting conditions.

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Xbox players like realism too. We may not be pro simmers or whatever but still enjoy the realistic aspect. Average Xbox player is 33 years old, with respect to the cartoon point.

I think they were honestly more just going for big bright colours to showcase the sim on large, HDR displays to be entirely honest and get the “it looks amazing” reviews flowing. Just my thoughts though.

Cheers

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I agree, too much blue.

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There are two types of scattering in the atmosphere :

  • Rayleigh Scattering : This scattering comes from small particles i.e. air molecules which diffuse light mainly in the blue (actually mainly in ultraviolet but our eyes can’t see it. If we did, the sky would be a hazy mess because there is so much diffusion in UV)

Figure 1 : Photo from flight AF166 from Bangkok to Paris on July 20th 2015, taken over Georgia, showcasing mainly Rayleigh Scattering

  • Mie Scattering : This scattering comes from larger particules i.e aerosols which tend to give a whiter diffusion. That is why when the sky has a lot of humidity, pollution, sand etc it looks more white or brown. Also, with greater particules, the diffusion is greatly increased in the direction of the incoming rays. That is why at dusk, fog looks really bright when looking at it towards the sun, and looks dimmer when you look at it when the sun is behind.

Figure 2 : Photo from flight AF166 from Bangkok to Paris on July 20th 2015, taken over Pakistan, showcasing mainly Mie Scattering coming from sand particles and humidity

Those phenomenon are already well rendered in MSFS, though they have said they were going to overhaul the scattering simulation.

The big issue is that in live weather, there is absolutely no aerosol data injection, so the sky always looks like a clear, clean, dry, cold sky, in other terms very blue. When you are flying above areas with a lot of humidity, sand particles or pollution (which tend to make the sky white in real life), because MSFS doesn’t render aerosols, the sky looks much bluer than it should.

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Same opinion here.
At the beginning of msfs 2 year ago it wasn’t that blueish.

I dislike it as well!

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Air pollution (location) has a lot to do with what the air/ground looks like when looking down from above.

Fly over a polluted industrial area, and looking down, it can have an alarming yellow/orange tint, that is missing in MSFS.

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There is so much haze/ blueish filter during daytime. I hope this can get reduced or on option to disable or tune it down. It almost looks like a filter is. It really washes out the colors. Maybe in real life this happens a lot, but i prefer it a little less. Like 2020.

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I disagree with this topic! Atmospheric effects in 2024 look so much better than 2020. I hope this doesn’t change. Much more realistic now.

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