Nvidia Driver 465.89 VR performance

Anything under 40fps drives me nuts. On a 3080/G2, I have 41-43 in the cockpit and 44-45 outside with rendering @ 100. Using 457.30, the sim seems happier (smoothness wise) adjusting the pre and post rendering resolutions to the same value. They are displayed on the Developer mode FPS. On my system, sim rendering at 100 is matched with OXR at 90

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45hz FORCED in Oculus Tray Tool has dramatically improved things for me, using Rift S and the MS Store version of the sim.

ASW does not play well with the sim, even at low fps. It causes insufferable stuttering and screen tearing.

Performance does suffer with more complex aircraft, the 152 with 45hz Forced in OTT is pure VR magic, and the TBM is just about as high as I can go before stuttering starts to appear, though mostly on the ground and tolerable.

Whatever they are doing on the CPU is choking ASW from doing its thing. The GPU overhead however is substantial and I’m sure I can push supersampling quite high.

I agree with the above comment that the graphics pipeline is well optimised but everything else isn’t.

Right now, for me, with these latest Nvidia drivers, HAGS on and 45hz Forced in OTT (translates to 40hz on the Rift S) the sim is very close to being amazing in VR. If the CPU side gets optimised (it clearly isn’t) to improve the performance of the complex aircraft AND give ASW space to work I’ll be very happy.

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Agreed. With my G2, a combination of:

Moving those processes off of cores 0 & 1.
Fps locked 30 in sim
Oxr 60 taa 60 (2070 super) 457.30
Hags off game off
*** CESSNA 152 - VR HEAVEN ***

Anything glass cockpit and I can’t get motion reprojection to kick on. Even lowering oxr taa to 10 doesn’t go over 30 so I agree totally.

Optimize the big birds and I’d be made up!

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8700k / pimax 4k / 1080ti checking in. Not seeing any large difference between 441.87. 457.30 and 465.89 , around .5 of a frame and similar GPU latencies, within 3ms each other. Smoothness is the same with no noticeable stutters or judders between all 3 either (HAGS off, of course) DDU’d and rebooted between each driver uninstall and install.

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I think it’s important to factor in the Placebo effect, where smoothness has improved with the MSF recent Patch and these drivers may lead people to think it’s the drivers at work, also perhaps better download speeds from the servers one day to the next when flying can have an effect on visual smoothness so that could trick people into thinking something helped when it might not of.

The fact that nVidia are still trying to fix the direct issue related to MSF tells me all I need to know, I’m waiting on when that happens personally before I get overly excited. After all my own personal benchmarks show no major signs of improvement so I’m still on 457.30, that’s not to say others with a 2XXX series card won’t see any benefits of course, but personally I find it unlikely of anything major until that fix comes along.

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Thanks for that tip. Should we also consider whether hyperthreading is active or not in order to distribute only on physical cores?

I’m a VR virgin and I’m currently awaiting delivery of my Quest 2. I see a lot you you guys referring to something called “HAGS”. What is Hags and is it something I need to worry about?

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You’re going to want to worry about a lot :rofl:.

Hags = hardware accelerated gpu scheduling.

It’s just a Windows setting that you can have either on or off. Depending on your gpu and the phase of the moon you might need or you might not.

We’re here to help but searching this forum should yeild answers to any questions you should have.

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It will also cause you to question any answers you get.

I have spent hours searching through the forums to get just the right tweaks and settings that will give me the perfect VR experience. While some things have been very helpful, I find solutions to problems I don’t have and some of these solutions actually make things worse. Sometimes I want to tear my hair out.

Beware the endless rabbit hole of seeking VR perfection. Even if you find it (which is very unlikely) the next driver update, new Windows update, new Sim or World update, will open another can of worms and dig the rabbit hole even deeper (sorry for the mixed metaphor).

The perfect can sometimes be the enemy of the good. There comes a point at which I just have to leave well enough alone and go enjoy the sim.

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Thanks gents. Can’t wait for the uphill battle :grin:

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I can’t use the new driver. Whenever I open MSFS the ‘Desktop Windows Manager’ task goes 99% on GPU usage and I can’t even browse. Back to 457…

I’m having a similar problem with HAGS, regardless of driver version. When I have it turned on and try to enter VR mode in MSFS it drops to about 1 FPS or locks up completely. If I then switch to a different window (while leaving MSFS running in the background) frame rate returns to more normal speeds, but of course I can’t activate most cockpit controls without having the MSFS screen active to click with the mouse.

Anyone else having this issue?

Exactly the same test only change is drivers.
2080ti rift s. So marginal I’ll keep 457.30.

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Any reason why you are sticking with 457.30? After all, better is better no matter how small that improvement may be.

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I’m still finding 457.30 better. Even with my 3090. I tried everything, HAGS ON/OFF, game mode ON/OFF, I even tried reinstalling GEFORCE experience, just for the sake of it… Eventhough there is a clear improvement from the 461 serie, I still found 457.30 better when using Motion reprojection. I find more microstutter on the 465.89, it is definitely not as smooth as 457.30 for me.

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My experience is 100% the same. I have a 3080.

It’s a big improvement over the 461 serie, but 457.3 is still king.

After using these new 465.89 drivers for about a week with VR on my PSVR, I am finding them to be very smooth and high performing enough that I can run them on my i9 10850K/3080/32GB RAM/SSD system with:

  • Game mode ON
  • HAGS ON
  • Steam VR scaling 300% (yes you read that right)
  • FS2020 VR settings all at max/ultra (except Render Res 100%, Bloom OFF and instrument refresh medium)
  • Frame rate locked at 30Hz and with 120Hz PSVR refresh

With these settings it is beautifully smooth and in all but complex major cities it stays pegged at 30Hz and elsewhere the GPU runs < 100%. With 300% render scaling, the PSVR is about as sharp as it will ever get and certainly far better than when it was when I had it attached to my PS4.

The only new issue I am getting is that CTDs are much more common when transitioning back to 2D from VR, but as long as I don’t do that during a flight it is rock solid. I suspect it might have something to do with my 300% resolution scaling putting VRAM usage right on the edge of full capacity, but that’s a price I’m willing to pay for maximum sharpness.

What are you using to create these graphs?

Tried the new Driver yesterday with HAGS On and Off. For me, clearly worse than the good old 457.30. I´ll stick with the old Driver.

OXR 80, TAA100.

System: Reverb G2, i9 9900K@4.9Ghz, MSI RTX 3090 Suprim, 64GB 3200

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If the results vary so much maybe a more scientific approach might be constructed. Just throwing an idea at the community’s captain…

Brain farting here… develop a little program that or plugin in FS2020:

  • Gathers data from the computer (driver versions, OS versions, cpu, gpu, RAM, HAGS, WMR/Steam settings, OXR settings etc).

  • Sets some graphic options to low/med/high in FS2020 and loads a preset flight for each setting.

  • Does a test on the 3 graphic settings and reports fps, cpu load, gpu load and data gathered from the computer, to a database.

  • A very smart person analyses the data in the database.

  • Now maybe users can more easily identify what drivers/settings would likely perform best in their configuration. Also Asobo can probably get useful information from the gathered data.

This could be a community project, or it could be a feature request for Asobo to implement in FS2020.
I think mostly the VR users are chasing the holy grail of fps and they would probably benefit most from this data.
As I said, just throwing it out here, maybe it can evolve to something useful. Maybe even start in a very simple way, like a shared Excel file where you can share your configuration, driver versions and fps result on pre-defined graphics settings in FS2020.

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