I think it’s DLSS plus a mainthread/gpu imbalance in your settings, a screenshot of the devmode fps counter should say more but does this ghosting improve/disappear if you lower your LODs?
I have the same issues since the very early release days of this sim. This “smearing” affects mainly moving 3D objects like planes,birds, or when you move past objects.
Even a GPU change hasn’t an effect.Seems like a bug in the graphics engine.
In NVCP global there are 3 latency settings. Off will wait before drawing frames, On will redraw the last frame until the next one is issued, and Ultra will draw each frame once and then draw the next straight away in the hope that your monitor / connecting cable can keep up. It’s the best but useless for recording or shadowplay.
Not beta specific and we’re getting off topic here so I’m going to stop, last word is to say check out your monitor and connecting cable, they both need to be fast enough.
This isn’t an issue with SU11, as this issue has persisted for quite a while. A quick forum search for “ghosting” will show you how prevalent it is.
It’s also not exclusively a DLSS issue, as I also get this using TAA when certain surfaces are in the background against a moving object. Clouds and taxiway/runway are the usual background when I notice this ghosting.
I’ve had this issue for a very long time using TAA. Always 100x worse when it’s cloudy. Definitely not a new issue, but I fear Asobo/MS may not understand how common this problem is because it’s hard to describe, so I don’t know if there’s even a consistent voting thread for it.