Oculus quest 2 - 3060ti vs 6800xt comparison ASW

The 6800xt is a much more powerful card. Maybe even 50% in msfs. BUT it stutters, and asw does not work right.

6800xt can do 2784 render resolution in oculus(max), with everything ultra and taa 100 and i still always get over 25 fps in msfs. Looks amazing, but i cannot play without some sort of motion smoothing because i get sick. Asw does not work as it should: it makes the head movement smooth, but the scenery on the side stutters extremely bad, like 5 fps bad. Unplayable.

3060ti can do aproximatively 2100 render resolution in oculus, with mostly high settings in msfs and taa 100. Always over 25 fps. Looks ok. With force asw30 at 72 hz in oculus, i get constant 24 fps reprojected which is very smooth all the time, even the side scenery is very smooth, no stutters. I much prefer the smoothness of 3060ti over the image quality of 6800xt.

Conclusion: 6800xt is a very strong card but does not do ASW, which for me at least, makes it completely useless.

What about support for wmr motion reprojection? Does anyone else have experience with 6800xt and reverb g2 motion reprojection? Does it work without stutters, is the side scenery smooth?

I always thought ASW was not linked to specific GPU, first time I heard that…

Did you try to set exact same settings than when you use the 3060TI with the 6800XT? If the latter is kind of on the limit with all ultra settings perhaps it can’t act correctly as ASW need some headroom to make all the computation needed?

I say this because I recently go through a case in one of my benchmark where I had some headroom on CPU and GPU side, but not a lot, and cannot go above 38fps with my oculus CV1 where I asked to lock to 45FPS ASW ON (CTRL+Numpad 3). When turning ASW OFF (CTRL+Numpad 2) it reached the 45fps locked I asked. Which mean AFAIK if Oculus see it don’t have enough headroom for ASW computation it give up (Oculus CV1 here that’s why I talk about 90/2=45fps).