Great! Now you have to experiment with renderscale and Pixel Density to find a good balance between fps and crisp image. Lowering renderscale keeping TAA ON will give you more fps and lower stutter, and then raising Pixel Density will restore and even enhance the crisp. With my machine (i7 10700K RTX3070 Oculus CV1) I have (I had post last World Update, didn’t really try after that) 45fps locked ASW OFF, and crisp image with TAA ON Renderscale 70% and Pixel Density in OculusDebugTool at 1.7, and I still have even some GPU headroom.
Good Fine Tune! 