OFXR Bridge - Framegen in VR

A tool that enables ‘framegen’ in VR: Releases · tig3rmast3r/OFXR-Bridge · GitHub

Mainpage: GitHub - tig3rmast3r/OFXR-Bridge: Frame generation for VR using Optical Flow · GitHub

It works brilliantly in MSFS, much better than SSW / ASW, there are much less artefacts left.

Start it, go to the taskbar > ‘arm bridge’ and it works.

Sounds neat, will definitely be giving it a go.

I guess I’d disable ASW in virtual desktop, cap the frame rate in sim to (eg) 36, and let this get me back to my headset’s 72hz display rate?

Yes, disable ASW/SSW, but i would not limit the framerate, it doesn’t double the FPS like ASW / SSW does, just try it out.

It works like a charm for me.

EDIT: I just tried it, and it DOES double the FPS. I set a limit of 45 and got a smooth 90 using the tool.

Yes this does indeed look interesting. I just had a look at their discord and it is all very positive about it including using it with MSFS. I’ve downloaded and I’ll give it a try tomorrow, I’ve a Pimax Crystal so I was a bit apprehensive at first whether it would work with it but it seems there are Pimax users over there that say it’s OK.

Edit: Couldn’t resist going and trying it now. Only a quick test so I could be doing things wrong but it doesn’t work for me. Sure it ups the frame rate but it isn’t stable and there are horrible stutters. Will keep an eye on it for further developments.

Thank you for heads-up, will try as we need every little bit of help with frames performance and pacing. I wonder why the devs are not looking into this and provide such facility.

Ps : …windows defender labels the download as a virus. :face_with_diagonal_mouth:

1,5 hours of testing. Different settings. I like to try the impossible. And it works fantastic! :partying_face:

My setup and quick configs:
7800X3D, 7900XTX, Quest 3
OFXR Bridge armed - Fidelity FX
OXRTK: Turbo Mode On, Override resolution: 3859x4100, FOV: 85%
VD streamer: H.264+, 450 Bit
VD app (Quest 3): 80 fps, SSW: enabled!!
MSFS 2024 VR Settings: TAA 100, foveated rendering 48, Max. frame rate 40, mostly quality settings: medium, clouds: ultra.

Result (VD app performance overlay)
framerate: 80 fps
Latency; 42 ms
Bitrate: 450
Max- Bitrate: 500
Game: 1ms
Encoding 4ms
Networking 2ms
Decoding 18 ms
Gfx Quality Godlike
Render Resolution 126%
Target framerate: 80 Video buffering Yes
Autom Bitrare No
PC Ehternet YES
Spacewarp Always

OFXR Bridge overlay: 40 fps

MSFS 2024 desktop Dev Mode:

Finally I get a fluent smooth supersampled grafic and resolution. It’s strange! :rofl:

OFXR bridge provides more—or rather, plenty of—free headroom and capacity for (more) supersampling.
Without OFXR bridge, I get equally stable performance with SSW—albeit at a lower resolution.

This is going to be huge. I need to test as i can’t play any other way now.

You have got to be kidding me!? I just went from 40fps in game to 80! - Quest 3 9950x3d RTX5080

THIS is revolutionary!

So is it safe to d-load and install as windows defender brands is as a trojan ?

I downloaded and installed it. Windows defender didn’t object and I also scanned it with bitdefender with no alerts.

Trojan here detected by defender named as Sabsik…

Trojan:Win32/Sabsik.TE.A!ml

I downloaded it, it works! No Trojan found! This is a gamechanger!

Just what we need, another Game-Changer mod, lol!

Prev releases download OK, latest one got the bug, shame as would have liked to give it a go :face_with_diagonal_mouth:

Strange that, I downloaded the latest one and haven’t had any issues.

I actually set the FPS limiter to 45 yesterday and got a smooth 90. Subjectively, it actually ran even better than when it was unlimited… maybe that leaves more power for ‘frame generation’?!

I’ve also enabled HAGS (though you probably don’t need to); I mean, it runs better with the latest NVIDIA drivers… again, just my impression.

What I like best, though, is that it feels somehow more natural, if only because there are much less artefacts.

Downloaded and installed the last version. Without any issues.
By the way: Limited FPS gives you (in the most cases) more headroom. Why should I waste my CPU and GPU performance for a nervous FPS up and down. You will never reach better visuals.

From what I’ve seen, you’re using OFXR and Reprojection together – I’m surprised that works for you.

When I use both, I get ‘double images’ and artefacts; I have to disable Reprojection for it to work properly.

That’s correct. With or without using OFXR: I have to use SSW in VD (not reprojection in MSFS 2024) in all cases to get a smooth performance with 80 FPS. Tried limited 40 FPS (without SSW). Get stuttering. 36/72 FPS is not an option. Don’t like the soft bright shimmering on the sky/clouds.
OFXR bridge gives me additional more headroom for supersampling.

I tested the tool on Monday.

Using the recommended settings (50% and Medium) on my Quest 3 via VD over USB, I notice distinct ghosting artifacts on straight edges—such as windows. This improves at 75% and disappears at 100%. However, the 100% setting demands so much performance that the resulting frame rate is lower than it would be without the Bridge.

It is acceptable at 75%, though I am far from achieving 72 FPS—the lowest refresh rate on my Quest 3. For me, that alone makes it unusable.

The combination of the Bridge and SSW made a better impression. Setting the Bridge to 60 FPS and SSW to 120 worked quite well. This way, the simulator only needs to calculate 30 FPS, which was feasible. Anything significantly below 30 FPS always feels very sluggish to me, so I doubt that the example mentioned earlier—yielding 80 FPS in the headset—would actually be pleasant to fly, as it results in just 20 FPS within the simulator. But I still need to test that further.