Yes this does indeed look interesting. I just had a look at their discord and it is all very positive about it including using it with MSFS. I’ve downloaded and I’ll give it a try tomorrow, I’ve a Pimax Crystal so I was a bit apprehensive at first whether it would work with it but it seems there are Pimax users over there that say it’s OK.
Edit: Couldn’t resist going and trying it now. Only a quick test so I could be doing things wrong but it doesn’t work for me. Sure it ups the frame rate but it isn’t stable and there are horrible stutters. Will keep an eye on it for further developments.
Thank you for heads-up, will try as we need every little bit of help with frames performance and pacing. I wonder why the devs are not looking into this and provide such facility.
Ps : …windows defender labels the download as a virus.
Finally I get a fluent smooth supersampled grafic and resolution. It’s strange!
OFXR bridge provides more—or rather, plenty of—free headroom and capacity for (more) supersampling.
Without OFXR bridge, I get equally stable performance with SSW—albeit at a lower resolution.
I actually set the FPS limiter to 45 yesterday and got a smooth 90. Subjectively, it actually ran even better than when it was unlimited… maybe that leaves more power for ‘frame generation’?!
I’ve also enabled HAGS (though you probably don’t need to); I mean, it runs better with the latest NVIDIA drivers… again, just my impression.
What I like best, though, is that it feels somehow more natural, if only because there are much less artefacts.
Downloaded and installed the last version. Without any issues.
By the way: Limited FPS gives you (in the most cases) more headroom. Why should I waste my CPU and GPU performance for a nervous FPS up and down. You will never reach better visuals.
That’s correct. With or without using OFXR: I have to use SSW in VD (not reprojection in MSFS 2024) in all cases to get a smooth performance with 80 FPS. Tried limited 40 FPS (without SSW). Get stuttering. 36/72 FPS is not an option. Don’t like the soft bright shimmering on the sky/clouds.
OFXR bridge gives me additional more headroom for supersampling.
Using the recommended settings (50% and Medium) on my Quest 3 via VD over USB, I notice distinct ghosting artifacts on straight edges—such as windows. This improves at 75% and disappears at 100%. However, the 100% setting demands so much performance that the resulting frame rate is lower than it would be without the Bridge.
It is acceptable at 75%, though I am far from achieving 72 FPS—the lowest refresh rate on my Quest 3. For me, that alone makes it unusable.
The combination of the Bridge and SSW made a better impression. Setting the Bridge to 60 FPS and SSW to 120 worked quite well. This way, the simulator only needs to calculate 30 FPS, which was feasible. Anything significantly below 30 FPS always feels very sluggish to me, so I doubt that the example mentioned earlier—yielding 80 FPS in the headset—would actually be pleasant to fly, as it results in just 20 FPS within the simulator. But I still need to test that further.