What does it mean when only a certain default airport has landings, taxiing and takeoffs as normal? But when I add a 3rd party airport to it, only landings happen? What does a 3rd party airport add to stop takeoffs?
A lack of proper hold shorts typically, or other issues with the taxiway system.
This is the addon. Would you be able to look and see if you see any problems?
Thanks for the info. But my problem isn’t CTD’s at this airport. The problem is no taxiing planes or takeoffs when using this addon. I do get lots of landings, but no takeoffs. When I just use the default KERI, I do get takeoffs. So something with this addon is blocking planes from taxiing and taking off. Also, when planes land to the west, they go off the end of the runway into the field on that end. They then turn around and go back to the airport. Any suggestions?
Oh, sorry, lol…
You can check that out yourself by turning on Dev mode and turning on the taxiway visibility options in the menus (I haven’t been in dev mode in a while and forget the exact commands, but, search the menus and you’ll find them).
The taxiways should make a full loop, and you should see “hold shorts” near the runway, and make sure they aren’t reversed, which would screw things up.
So if the taxiways don’t show up correctly, how to get it fixed? THis developer
is very experienced, so I’m not sure about the problems.
So since the default works, the addon should look like that, right?
Only he can fix them.
Well, you could with Airport Design Editor tool by having it create a project for you from the airport and you can edit it and recompile the package and so on and so forth, but, that’s a lot of work and learning.
If you find a problem in dev mode, take a picture and message him.
People make mistakes, and, it’s very easy to think to taxi sections are connected but they aren’t. So, if the path to the runway isn’t complete (IOW, if there’s a break somewhere, or the hold shorts are broken, or not attached to the path), no plane can leave the parking spots.
Asobo has been “improving” their error checking… I’ve found issues with my airports that appeared because of apparent changes in the way Asobo processed taxiways. I know they were connected before, but, for some reason, Scenery Editor worked differently somehow and they no longer were connected and I had to fix them.
I see. I used to use ADE in FSX, but that’s awhile ago. I’ll see what I can find out. I did point it out, but so far he didn’t know what to do.
Oh, if you’re already talking to him, tell him to go through every single taxipath point (or you can, I think you can see it in dev mode when you turn them on) and make sure they are connected, and make sure the hold shorts are attached and in the proper direction. That’s the first thing I would do.
After that, he has to make sure that all parking spots are properly connected to the taxi paths, and it’s better if they don’t overlap. There’s a I think 6 m boundary around the spots that can’t overlap with the next spots or planes can’t park next to each other. Given that’s unrealistic, I overlap my parking spots. It just means planes can’t park next to each other in those situations. Sad, but a limitation that’s hard for them to fix for a few reasons. You can see the overlaps if you turn on the parking spots.
OK - the planes that do land and get to the airport after going into the field, do go and park in correct places.
Thanks for all the help. I’ll see what I can come up with.
It sounds like there’s a problem with the hold shorts.
Or a bug in SU11.
I’m working right now and have a concert to go to right after work. I’ll try to take a look at it tomorrow or Sunday.
Are you using the AIG or FSTL or whatever they are AI packages? (I’m not, so I’m not sure I’ll be able to replicate the issue if so).
Navigraph? I think it has it’s own airport database that may overwrite the taxiway/runway network as well, so loading order would matter there.
I’m using FSLTL and AIG models only. And the default does work with this setup for taxiing and takeoffs.
Oh… wait a second… did I miss something?
Do you mean that AI aircraft takeoff and land without AIG or FSLTL loaded, and it’s only their planes which don’t act properly?
Seems like that’s a problem with those packages then, not the airport based on that information. You’d have issues with default AI as well if there was a problem with the airport.
I have no experience with or knowledge of how those packages work, or what it means to “Only use the models”. Sure, there shouldn’t be an issue with the models, but, I’d have to look through those models then to determine if there’s anything about the planes that could be conflicting. It could be the radius of the parking spots isn’t big enough for those models to show up? Are they showing up in parking spots and just not taking off, or are you saying they are not showing up on the airport?
I’m confused by what your post means. What do you mean by “default does work with this setup for taxiing and takeoffs”? Default what?
The default airport works for taxiing, takeoffs, and landings, both with and without FSLTL. When I use the addon, there is no taxiing and takeoffs, whether I use FSLTL or not. It must be a problem like you said first with the taxiways of the addon. Other airports have takeoffs as normal.
Oh, they just land, they don’t turn off the runway?
You need to be a little more clear in your descriptions. I don’t mean to be mean, but if you submitted these descriptions to Asobo they would reject your bug report because it doesn’t make sense. You need to be crystal clear about what’s going on.
What you’ve said so far…
This does not agree with
In one you say they do taxi, in the other you say they don’t. It matters. I assume what you mean is there is no taxiing FROM parking spots, but they do taxi TO them. You have not answered my question if planes appear at Parking spots, and they are just not moving/taxiing to the runway. I assume they are, but you’ve said nothing on this subject.
It looks like there is a combination of Gate parking and GA parking? Do any of the spots populate with planes that just don’t drive away? Have you waited long enough for it to happen? It can take a long time for planes to decide they want to leave, I don’t know the parameters behind that. Do the spots work if FSTL is not installed? IOW with stock AI planes?
I don’t have any experience creating Gate parking spots, it may be there are other things that need to be populated in the spots for them to be able to release planes, or maybe other variables that need to be set. I have seen ground crew work at my parking spots occasionally and then planes drive off and take off. For GA planes, I’ve never turned on the flags, so I don’t know if the ones that show up on the airport that eventually take off are AI or real people. Either way, it’s a pretty rare occurrence and I have lots of spots on my airports. But, it’s been many versions of MSFS since I’ve watched traffic on my airports and there have been quite a few changes to AI since then.
Do any of your addons have Living World config or Airport files? If those aren’t written properly, they can have effects as well.
Have you tried emptying your Community directory and just loading this one and see what happens?
Anyway, there’s a lot of things that can happen. But, I would check the Hold Short nodes first, make sure they are associated with the taxiway they are at and not just sitting there in space (select the item and see if their taxiway node is attached to the adjoining taxipaths).
There are lots of landings to the west. When they land, they go off the west end of the runway into a field. They then turn around and go back to the airport and park normally. The planes that spawn at the airport, both at gate and parking spaces, do not move to taxi or takeoff. I have waited hours in some cases. It doesn’t matter if FSTL is installed or not. I’m not familiar with Living World, so its not installed. I haven’t cleared the Community folder so far. In any case, with only the default airport installed, activity coming and going seems normal.
The developer made some changes to the taxiways, thanks to your help. I’m testing now, but it looks better. Planes are taxiing and taking off.