OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread

Really happy to announce that Fixed Foveated Rendering (FFR) is coming to the OpenXR toolkit in our upcoming release.

Instant FPS boost (if you are GPU-limited) with no noticeable loss of quality. Highly configurable (without restarting VR). DX11 and DX12. Can be combined with all other features of the toolkit, such as NIS/FSR.

Supported on the following GPUs:

  • NVIDIA GeForce GTX 1600 series and RTX series: both DX11 and DX12 - tested :+1:
  • AMD RX 6000 series: DX12 only - untested - but advertised by the vendor :crossed_fingers:

Presets mode (for people in a hurry):

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Full customization:

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Thanks again for your support!

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