Really happy to announce that Fixed Foveated Rendering (FFR) is coming to the OpenXR toolkit in our upcoming release.
Instant FPS boost (if you are GPU-limited) with no noticeable loss of quality. Highly configurable (without restarting VR). DX11 and DX12. Can be combined with all other features of the toolkit, such as NIS/FSR.
Supported on the following GPUs:
- NVIDIA GeForce GTX 1600 series and RTX series: both DX11 and DX12 - tested
- AMD RX 6000 series: DX12 only - untested - but advertised by the vendor
Presets mode (for people in a hurry):

Full customization:

Thanks again for your support!