OpenXR Update from Nov 17th - Reverb G2 CTD after switching to VR and back

I even use a modded G2 and had no visual degradation using your “reduced” FOV settings. I use a factoy made cover from “VR Cover” (which I can highly reccomend, btw).

Your idea still seems very logical to me, however, @mbucchia explained pretty well why it does not work in this case (frustum culling and pixel shaders).