Respectfully, after reading a bunch of responses it’s clear to me why career mode is in the state it’s in. In fact, I can see them outright getting rid of it. Why am I saying that? It comes down to “you can’t make everyone (or anyone)” happy?
One reply gave the impression they wanted to micromanage the aircraft like kicking the tires, dipping the gas tanks before each flight, checking the flight control freedom… Let’s suppose they implemented that feature. How long would it take for people to start complaining:
“I don’t want to waste my time draining off a quarter of cup of fuel and dipping the fuel tanks bla bla for every flight when it’s always the same automated result (i.e. gas is always fine, tires are always fine)… I want to fly the plane.”
Valid complaint? Sure. I think so. I mean at some level of real world flying, you get to shirk off some of the checks to techs and maintenance (i.e. you won’t find a 737 pilot checking the fuel tanks by hand). However, when you’re your lonesome self flying that little Cessna 172, it might make sense to learn to do a complete walkaround. BUT, then the programmers NEED to incorporate failures (i.e. maybe the altimeter fails on pre-check, maybe there is an issue on run-up requiring you to return to the FBO). Now, that would honestly be fun… “oh shoot, I have a faulty magneto… my fault I didn’t check it… now I have to make an emergency field landing”. However, knowing HOW to do a proper walkaround and a proper run-up would require lessons in the game to properly demonstrate this and mention why and the consequences of what happens if (for example, switching off one of the mags doesn’t result in a drop in RPMs, what does that mean?). Do people really want to learn all this stuff? Because it seems to me, you either do it full-■■■ or not at all. Half-■■■ (the current state) doesn’t seem to be working.
Other replies were in favor of maximal punitive and reputational damages for failures, errors and omissions. That would be great - if the game worked. Right now, you get dinged constantly for things that aren’t your fault (e.g. landing on the “wrong runway”, “flying into restricted airspace” when you’re following the pre-determined flight plan, …, …, …, …). So, the way it is, the incurred damages by not following the “rules” are useless because they are inconsistently applied and somewhat random. Someone else said "well if I crash my plane I’d be in so much trouble in the real world”. Yes, in the real world, you would be. But, in the real world you wouldn’t have two trees in front of the runway threshold or a flight plan that takes you into the side of a mountain or a random crash for no reason whatsoever or a forever-moving stop-short point or assign a jet aircraft to takeoff from a Podunk, 1500 ft runway. So, again it’s half-■■■. How can you punish someone who is playing by the rules but then the game is completely at fault for the error? Then are you talking about incorporating an appeal system to Microsoft for incorrect punishments? Ain’t nobody got time for that. Already the consequences are bad. Initially, I lost my “starter” C172 (read: crashed) and it took 3 weeks to grind out enough credits to acquire a new one.
I think overall, the concept of a “career” mode is awesome. I think the implementation in its current state sucks. It also seems to me that part of what wasn’t thought-out was “whose career are we actually following here?” Is it an individual pilot (the simmer)? Is it the simmer’s corporation? Is it a complete fantasy where the player just arbitrarily controls corporations and happens to be an owner and a pilot? It seems to me that there needs to be at least two different ‘lives’ that need to be tracked; the individual pilot and/or the corps. How in the, current state, does the entire corporation get punished for the mis-action of one pilot (the game player) but the other pilots who fly for the company never make a mistake? I mean wouldn’t ‘reality’ dictate a human resources side to this with training and retraining etc? And, if part of the career that is being followed is “us” ( the simmer/pilot), why don’t free-flights or employee flights count? Isn’t that part of our flying career?
Finally, as if there wasn’t enough above, the training sucks. If you’re going to make this in any way true-to-life, the flying lessons would have to be in some way, shape, or form realistic. It usually takes at least 30-50 hours to get a private pilots license IRL. How about some type-rating training? Who here, without looking at online videos, would know how the switches, buttons, knobs… etc are or how they work in any of the planes (unless you know them IRL). I’m saying that as a student pilot IRL. Nobody is going to say “okay well you have enough points” or "you landed 10 “A” missions so you’re eligible to fly this Cessna CJ4 or Pilates. Maybe if people had to train and understand these aircraft, they wouldn’t get bored so fast?
In terms of “what is the point of the career mode?”. Exactly. What is the point? It seems like you’re supposed to just get enough missions to get to the next plane then the next plane then the next plane. That’s it.