Optimization for maximum perfomance, no thank you

This is massively inaccurate. Textures are among the worst memory eaters of assets. They can absolutely tank performance is pushed too much.

Incidentally, textures are likely the asset that gets updated the most even by developers who convert their P3D airports, as they are literally the easiest to update considering that anyone but the worst newbie would have created them in high resolution to begin with. Models are what usually gets recycled.

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