You missed the point.
Textures are created in higher resolution and then compressed and downsized to fit in a decent memory footprint when implemented in the simulation to avoid turning it into a slideshow when you load into the airport.
You missed the point.
Textures are created in higher resolution and then compressed and downsized to fit in a decent memory footprint when implemented in the simulation to avoid turning it into a slideshow when you load into the airport.