Voted
i will concur in that we (or at least i) need individual (per color) control of at least brightness, contrast and saturation. The green channel needs a lot of work on this sim. Nvidia filters dont cut it for me.
Voted
i will concur in that we (or at least i) need individual (per color) control of at least brightness, contrast and saturation. The green channel needs a lot of work on this sim. Nvidia filters dont cut it for me.