I see this too and with locally installed aircraft, as the Avenger is.
The brand new cessna 185 is doing it too.
I wonder if those gauges are default Asobo assets? It’s the only reason I can think why a locally installed aircraft would stream gauges?
I can understand this to some extent for the default planes that come with the I can understand this to some extent for the default planes that come with the simulator, because of the internal system of this version of the simulator, where many things work online.
But this plane is already on my local SSD drive, since it is installed from ORBX Direct. It should not happen.
As I said, I have other planes installed locally from other developers and this is the first time this has happened to me.
Yes, I have thought about that possibility too. Either that or it is a bug in the model’s programming.
The Microsoft Cessna 185? The one they’re giving away for free? How do you know? It’s not out yet.
I just checked and it’s in my sim, not sure when that became available?
Cessna 185 is available in the beta
This is likely because it’s switching LOD’s and emptying the gauges out of memory, and then back in again.
The cause of the bug that causes the exterior of planes to disappear when switching to walkaround mode from interior mode is that walkaround mode is essentially the Interior LOD, and somehow they were tricking the software when you start in walkaround mode to show the exterior LOD0, but they forgot to “trick” it again when you switch back out from interior mode to turn the exterior LOD back on again (see the C-17 thread).
This is very likely a similar issue. When in exterior mode, it uses LOD1 or LOD2 or less of the interior model, which likely switches gauges out of memory since you don’t need cockpit level detail in exterior mode. So my bet is that when you switch back in, it has to reload the gauges into memory, and it’s not happening instantaneously.
I bought the Avenger yesterday, and I noticed the same problem with msfs2024 concerning the blurring of the instrument panel when switching from the outside to the inside (Maybe due to cache size, not enough).
With the same package used for msfs2020, it doesn’t do this, and what’s more, we have the crew.
That said, should we be surprised, the texture folder alone in 2024 (ext. KXT2) is nearly 10GB compared to 2GB for 2020 (ext. dds).
These are certainly high-definition textures.
I also have doubts about takeoff: I find the takeoff distance without flaps extremely short for this type of aircraft and for both versions.
Yeah. It’s twenty pages. What kind of user guide is that?
The Avenger for FS2024 got an update to V1.1.0 about a week ago. Now has pilots under 2024, and the flight model feels better (thought takeoff is still a bit weird.)
Now we just need some period paints that work for the 2024 version!
Is there a change list, and does this apply to 2020 too? I thought that at least for 2020 it’s been on 1.1 for a while now according to the Orbx app, but maybe not.
I actually think this is representing repaired areas of the sheet metal and modeled as the actual plane is.
Although that doesn’t fit with some of the other details not matching the reference aircraft.
Version 1.1.0 changelog:
- Added Pre-flight checklist
- Fixed Inside the bombardier’s cabin, clipping of Torpedo bay geometry coming up through the floor
- Fixed Missing textures on the inside of the torpedo bay
- Fixed Updated preset camera positions
- Fixed Airspeed indicator is now accurate
- Fixed Pilot and Copilot now visible
- Fixed Updated flight model (should feel less sluggish), prop pitch fixed, turn & slip indicator revised, refinements to propeller pitch
- Updated Aircraft sounds (Revision to the mixing of the idle sounds and low RPM sounds when positioned at the rear of the aircraft in external camera view)
so flew the update, appreciate the ability to move about the cockpit (have to be on copilot view though) and the texture fixes but the flight model still feels erratic, particularly in pitch control.