it’s not realistic if use button, if use normal rudder pedals with toe brakes sure is realistic, but as i said before, not everyone use pedals or pedals with brakes, so in fsx, p3d, and msfs for other models exist compromise when you push brake bind + rudder without toe brakes it simulated different brakes and works like should with aircraft, that have free steering tail or nose wheel, in msfs mustangs it’s works as well, but works not correct, that’s why you need to use different brakes with pedals or mapped triggers for those mustangs, for me twist is too intuitive and convenient for change it to rudder pedals(400$ btw, another have plastic and can be broken in any time) is may be not big money, as you don’t buy rudder every day, you get it and it works infinity infinity divide 400$=>0$, but for me is just not convenient, as my x65f what ideal for me, and i think right implementation as it does for other simulators/models before, would be good enough, just correct different brakes use when push brake trigger button on joystick+twist, that way used to by hundreds models before include a2a mustangs, if somebody can say a2a create not realistic models, he or she have no idea about the company, or just need very good psychiatrist, because usual doctor will not help
p.s. btw, as i remember almost all models in simulator right now use rudder like toe brakes at slow speed/low power for taxi to the parking or take off, and as rudder without brakes in all other way, so actually in best implementation you have not need even use collective brake button for taxi, and that’s i think optimal, in any way it have to be optional as was, for example, in realair models, like legacy or barons, as i remember, i don’t remember for sure, as long time doesn’t flew a2a as p3d in general, but as i mind it, their mustang don’t need to use any brakes triggers for rolling on the ground at low speed/taxi engine power, milviz corsair and porter don’t need any brakes for ground rolling for sure, flyingiron birds too, so, for me even use brake+twist instead just twist for rolling is overkill, but i can understand another way, i can understand even current mustangs implementation, but i think is just super overkill, any way i sure 99% guys, who use pedals for flight simulators have not any problems with taxi any mustangs in fsx/p3d/dcs or msfs