Panel Lights Not Working

Cessna 172:
I have my Panel Lights mapped to the L key.
The only thing that lights up is the digital clock on the left of the dashboard. Panel lights do not work.

You’re going to have to tell us a whole lot more than that if you want help.

First, have you emptied your community folder and tested it again? Do you have any mods for the Cessna 172? Which Cessna 172, - the classic or G1000? Have you added your mods back in after removing everything one by one, killing and starting the sim each time, starting with the C-172 mods, till you found which one broke your lights? Have you modified any files in your main OneStore directory (a big no-no).

I don’t use Mods.
Lights don’t work in any plane.
I’ve restarted the sim and my PC.
They did work on one flight using the key that I mapped. Now the panel lights don’t work in any aircraft.

What about if you use the switch on the panel? Do they turn on then?

Other than that, I don’t know what to do, but maybe somebody else does, that information is helpful.

Hi.

If you look on the cockpit dash just to the left of the Throttle lever you will see two rotary dials. They
are both ‘ganged’ [that is; each one has two rotaries. An inner ring and an outer ring].
You can adjust these individually, left and right, with the mouse wheel.

The top rotary:

Outer = panel lighting brightness.
Inner = radio lighting brightness.

The bottom rotary:

Outer = floodlight brightness.
Inner = glare shield brightness.

Adjust to taste and you are good to go.

3 Likes

He said his keybinding isn’t working for any aircraft

He still didn’t answer if using a panel switch turns on the lights to let us know if it’s the keybinding or a systems issue.

Yup 
 I have observed a number of light issues as well. See:

https://forums.flightsimulator.com/t/light-beacon-nav-etc-related-commands-not-working-and-inconsistent/310721


 and other reports related issues too:

What I observed in my tests (inclding in 1.10.11.0) is that (for the panel lights) I need to “manually” turn up the brightness dials inside the cockpit via the “real” controls 
 once the brightness is up then I can “toggle it”.

What I did not get working in any aircraft that I tried (typically I test my issues with King Air, Longitude, 787, A320) is to bind the “(De)Increase Brightness” command to a button. It has no effect.

So if someone has seen an aircraft where those commands do work 
 then I would like to hear that.

I hope everyone is doing these tests with empty Community folders. The UWA light mod definitely messes with the lights and can break their operation. I’ve uninstalled them now and it fixed the issues I was having with the C152 mod. It was breaking the glareshield potentiometer (my glareshield lights were full power all the time), and the low amperage light was on all the time, too.

I never installed any aircraft modifications or liveries (up to now) 
 but I did buy a few airports.

And so far “the Nene-nui in me” is only tempted by one Community “aircraft” 


That is such a lovely idea :slight_smile:

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Thank you captainLIF. This appears to have fixed my issue.
I wonder why they would have the brightness turned all the way down


Thanks again for your time. :cowboy_hat_face:

Coogan Bear

You are very welcome.
I have yet to try and assign these light functions to my yoke.
But if the mapping [within MSFS] exists, I will certainly do so.

Regards.

If you find any aircraft where the “(De)Increase Light Potentiometer” bindings show any effect I would like to hear about that. I have so far not found any 
 and I suspect the commands do not work (like some of the “Toggle xyz light” problems I references above).

I also noticed some inconsistencies. In one or two cases I saw that inside the 3D cockpit the switch is named “Recognition Light” 
 but you need a different control binding (NAV or Landing or so) to toggle it. I think the Longitude was one such example (but I would have to check).

I wonder too.

I suspect that it is an “accident”, as it could simply be that those setting are simply “reset to zero” when an aircraft is loaded by the game 
 and that is where they stay until you “manually” dial them up.

Given that things like custom cameras and even flight hour counters are persistent for one aircraft they clearly have a facility to store “per aircraft state” between flights. So I would like to see some more “cockpit state” preserved between flights. The brightness dials seem like candidates 
 or are real pilots always dialing them down when they shut down the aircraft?

Now there seem to be cases in some aircraft where the brightness dial is the only 3D cockpit control to turn them “on” (so there is no additional switch) 
 but in those cases I would expect the control binding to not simply “toggle” an internal bit-state 
 but to actually “dial up” the brightness to max if it is presently at zero. I guess such thinks would need to be labeled as “wishlist” items.

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Hmm. I suspect that you may be right regarding some of these light’s issues.
I will be very disappointed if it is not possible to map the light pot’s to my yoke!

And I accept your point about this discontinuity between flights. Sadly, as things stand we have no option to save a true ‘snapshot’ of the state of the aircraft at flights end. This behaviour is indicative of a game, not a simulator!
And I personally see this as an bad omission. If for no other reason that it renders as pointless any
attempt at a proper aircraft shut down proceedure.
Perhaps I shall raise this as a wish list item.

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I just posted my command bindings (which have a heavy “light” focus right now) for the Virpil throttle here 


It contains some hints at which commands seem “buggy” or which I consider as “missing” (but those aspects should actually be in some of the forum postings too).

Nicely done. I am sure other CM2 users will find that very useful.

I have done a very similar thing with my yoke. Although, as well as using a ‘shift’ function to ‘double up’ commands, a little judicious programming with the software allows you to assign additional commands to any given button using a short [one shot] press and a long [hold] press technique.

I haven’t finished my current version for MSFS 2020, but I include an old P3d version to
demonstrate the point:

Note:

One or two of the commands trigger macro’s
A few of the commands can only be achieved using FSUIPC.

I followed other advice on here and just switched accident crash/ mode to disabled and that worked for me after racking my brains out for the past two days.
Other advice is to switch off AI and ground aircraft density . I did that first and it did not work only when I disabled airplane crash and collision did it work for me.
Maybe it worked for others because their computer is set up differently I am not sure.
When doing this you have to go into Developer mode and switch on.
A menu with small writing appears top left of your monitor (Make sure you are viewing in full screen mode to see the menu. Choose options with Dev Mode on and choose option to disable collisions.
Hope that helps because I know it is very frustrating with those panels turning off during a flight.

adjusting is a realy big word

you cant set it to 0, 99, 99,2, 99,3, 99,4
100%
BUt between 1 to 99% there is no setting possible.