Parts of Canada looking like desert

Are you using Developer Mode or made changes in it?

I´m neither using dev mode, nor have I changed anything via dev mode.

Brief description of the issue:

Areas like around Calgary Airport look like desert with pretty hard transitions changing the colour to somewhat greener than around the airport.

Provide Screenshot(s)/video(s) of the issue encountered:

ICAO or coordinates (DevMode > Debug > Display position)

In that case CYYC


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Do you have the same issue if you follow the OP’s steps to reproduce it?

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I believe it’s the photogrammetry of the cities making them look brown - especially Calgary, but many, many other cities as well. It’s been reported a lot, but as far as I know not acknowledged. MSFS 2024 is supposed to get new underlying geographical data, and probably new AI 3D generated stuff - one can only hope they pay more attention to how things look in areas that transition to photogrammetry.

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Just completing the Canada leg of my round the world tour and TBH I’ve seen the same thing, bit disappointing really as I believe real-life Canada is stunning. But I’ll put it down to available satellite data - it’s a huge country and sparsely populated so guessing that there is not a lot of data available.

But if you think Canada is bad try eastern USSR and China!

You can see similar stuff in the Bing map data, along with a related issue of entire neighbourhoods disappearing down to your zoom level, though this is the worst example of it I have seen so far.

Keying off those two parallel lakes in the OP image, presented here at the bottom:

Now we zoom out one level:

I think that imagery was taken a long time ago. The PG data is probably somewhere between these two.

If I’m not mistaken, MSFS uses a “snapshot” of Bing Maps Satellite imagery from more than 10 years ago - what Jorg Neumann originally requested as an experiment, to put old Flight Sim code on top of Bing Maps to recreate MSFS…

I really hope that the new MSFS 2024 will use a continually updated base map, because the world is not static.

In general, non-photogrammetry ground textures are a lot “greener” tinted than photogrammetry textures. Different texture photos being taken at different times of year, in different years, also leads to hard tile borders. You’ll see this all around the world, not just around Calgary.

Actually, it’s not that far off from what YYC area looks like in the fall. Harvest is mostly completed, fields are brown, trees bare.

Actually? So I´m not the only one, seems like some have the exact same thing some don´t, at least my friend I was flying with doesn´t. One of my posts was deleted cause I used a name I´m not allowed to but I guess talking about a certain enhancement for satellite data, you prolly all know what I am talking about without actually mentioning it. I had it installed for quite some time but uninstalled it a few months ago. I don´t know if that could have anything to do with the issue seen but do you guys think there is a possibility for that? SOme remaining files I didn´t find yet?

Your screenshot in the top post of this thread looks perfectly normal for MSFS at the edge of a photogrammetry area. I don’t think anything’s wrong or broken with your setup.

It certainly does below a certain zoom level, but zoom further in and you get more current data. How that translates to what you see in the sim I’m not sure. I’ll have to visit my home town again to confirm as I don’t remember what that area looks like.