I’ve been taking notice lately that mountains and ground texture seem to be rendering late. I’m not sure it was this bad pre SU9. Normal photogrammetry seems fine. This is usually when around 2000 feet or under.
Mountains pulsate
Flat ground loads extra detail in one-by-one square patches
Airplane props and landing gear load way late, making it look like a star wars sim
My LOD is at 200
Offscreen pre-caching is Ultra
Most settings HIGH as I fly VR.
3080 ti/5800X/G2 headset
Gigabit internet
try rebooting modem and router. When this starts happening here its usually the connection is having issues, a reboot or two generally takes care of it.
Terrain morphing has been an issue for a long time. There are many topics about it, some of which are logged as bugs, but of course they never really get fixed.
I’ve seen the square tiles loading issue before too, randomly, ever since the sim’s release. I believe it’s another sim/server issue and has nothing to do with my internet connection.
I’ve noticed the past few weeks that the terrain, when at altitude, in an airliner almost pulsates. It’s not a sitter…like it’s catching up with itself is the best way I can describe it.