Performance Degradation with 1.14.5.0. Upgrade

I literally just installed a fresh copy of windows on my 980 pro. I’ll test and report back…

you opened VFR map ( or others ) in a external window, or ?

Oh yeah you’re absolutely right, any window open takes over and FPS shown with GeForce Experience are from this specific window.

2 different screens, one for the flight, second one for ATC, VFR and so on

I myself have also noticed a degradation at times. I get occasional studders now when before I’ve never gotten them during flight, and I’ve noticed that my RX 6800 is running below 100% utilization (around 85%), which I’ve also never noticed before the update.

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Is anyone else finding that that the recent “performance patch” has actually made the performance figures decrease and fps is worse rather than better?

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Nope. It totally fixed the performance problems for me. Maybe even better than before.

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currently playing on the lowest graphics pre-set and getting around 6-10fps. where as I could play on the high pre-set with a solid 30 before the patch

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VR performance is much worse than it was prior to the UK update, however the intermittent issue with 10fps in the menu after entering vr mode has been resolved.

Stuttering issues and low frames in vr, using lower rendering settings than I was prior to the uk update.

Hardware is underutilised in vr, gpu is just about getting warmed up.

Specs are RTX 3070, Ryzen 5600x, 32gb, Nvme ssd, Rift S.

VR performance was fantastic on this system before the uk update and did not need any external tools like OTT to force or limit frame rate to smooth it out.

Can we get an update or acknowledgement on the VR rendering issues introduced with the UK World Update.

yes… in this case it is known that the shadowplay fps counter not choose the main-windows to determine fps :slight_smile:

I have the impression that people who bought MSFS in the Store and on Steam have the greatest performance problems and those who bought from GamePass the least

There’s no fundamental difference there. It’s like suggesting a steak was good or bad depending on whether you bought it in person, or someone delivered it to you.

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Hello everybody. After installing version 1.14.6.0 I have no more “76T Bishop one frame per second” bug, but I have crash to desktop CTD again or freezes with 0% GPU.

I asked myself “what is server request” and I started to look at the network traffic that MSFS 2020 produces. I found an old thread about (Microsoft MSFS 2020 servers) and e.g. Marketplace not available.

If you have still problems with version 1.14.6.0 you may try these actions from [Bug Reported] Servers and Store Unavailable - Archives / Bugs & Issues - Microsoft Flight Simulator Forums

you are using Wifi, we recommend using an ethernet cable instead. It immediately solved the issue for some players.

  1. Open the Xbox Console Companion app.
  2. Go to Settings .
  3. Hit the Sign Out button.
  4. Then Log-in back again.
  5. Launch the Microsoft Flight Simulator.

And now my tipp: If you switch off “Online Functionality” in Options, General, Data the “Marketplace” tab is greyed.

I don’t know if a greyed out “Marketplace” stops all “server request”. But it is a simple thing to do and MAYBE you see a difference. Please report your findings.

And yes, I remember: My last tipp about switch off the Intel integrated graphics function had no impact. But I always say: “One out of ten ideas is a good idea. Sadly you have to try all ten to find the one”.

Technical background: The definition of “server request” can be: The Microsoft server (in the cloud) sends a message to your MSFS 2020 (the client). If your MSFS 2020 sends a message this is called “client request”. In the “Windows Defender Firewall” I see two entries for “Microsoft Flight Simulator”. In the screenshot below I disabled these two incoming rules. I assume these two incoming rules allow the “server request” the version 1.14.6.0 fixed bugs list tells about.

The reaction to a “client request” is a “server response”. This is classical client/server programming or “pull service”. Less needed and therefore maybe less tested is “push service”, the pair “server request” and “client response”. In old days “push service” was simulated by continous “pulls” with mostly the response “nothing changed”. This was bad for latency and bandwidth usage, but simple to reason: always the client started.

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On my gaming laptop i7 10875H, RTX2080S, 32GB nothing has changed after last update. No degradation, no improvement.

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i noticed the fps is a lot better, but now my game started CTD midflight :frowning: … No idea why, it never happened before, but just after this hotfix. Anyone experiencing same?

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Lots of people including myself are having CTD issues. There is a thread dedicated to it here. Don’t forget to vote it up Crash to desktop without error message - #3085 by CarRoztocz

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My didnt CTD, but it might as well of, was fly the stock 320 on just a random heading @5000’ came back after a couple of hours and I was still flying at a whooping 1fps…the sim wouldnt respond at all, I ended up having to goto desktop and kill it. According to Proc Explorer is was still running and responding…

I figure before I goto bed for the night I’ll setup something and let it go and see how that fairs in the morning…

yes I see the same. First flight I thought it was solved. The a second flight into KBOS and it went down to below 10FPS where I had smooth 45 before. It was unflyable, had to disconnect from vatsim. I had to restart the sim completely to make another flight from KMYF to KPMD… and again in began to drop below 20fps about 20min into the flight…Actually the sim at some point almost seemed to freeze and recovered a few seconds later. So, unfortunately it’s not solved for me. Different, but not solved. What I see is less of those “high manipulators” since the patch but see a lot more of latency in “coherentGTdraw”… whatever that means. PS: I did some flying in Europe, I see less issues…might be a coincidence though

OK. For me things are running much better with this new update. (1.14.6.0) My FPS are now staying around 30-45 FPS with everything set at Ultra on a 4K system. I was still getting some stuttering though. Then I thought about something. Where is my rolling cache file located? I have FS2020 installed on a separate 1TB SSD drive. I had recently wiped and re-installed the sim. But I didn’t change the location of my rolling cache file. It was still on my C: drive which I only use for the OS. So I deleted it and changed the location on my SSD drive that has MSFS installed. Low and be-hold, the stuttering is now gone. Smooth again. I personally use a rolling cache limit for my system of 100GB.

I just wanted to post this, in case it helps someone else.

So far, it seems to have worked for my system to eliminate the stutters.

Update… After 2 to 3 hours of flying, absolutely no stutters and CTDs for my system. Very smooth again. I’m very happy with this update. Average FPS 35 to 45 now. Very good for my system.

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I am still experiencing much worse performance (not as bad after Friday’s Patch) since the last major Sim update. The patch helped some, but flying into KJAC just now, FPS started dipping into the teens after being locked at 30 FPS… Same symptoms as pre-patch, just not quite as severe.

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