Please tag your post with #pc and/or #xbox. - PC
Are you on Xbox, Steam or Microsoft Store version?
Steam
Are you using Developer Mode or made changes in it?
No changes made in Developer mode, issue can be reproduced with it on and off.
Brief description of the issue:
When landing, the performance goes from 40-50fps to 12-16fps and the time spent in “Manipulators” goes from 2-3ms to 15-20ms.
Graphics set to 5120x1440, High Preset, no VR
Happens also with empty Community folder (only Flybywire A32NX installed, current Developer Version)
Provide Screenshot(s)/video(s) of the issue encountered:
Detailed steps to reproduce the issue encountered:
Start with Flybywire A32NX at LOWG - 30fps on ground
Fly to EDDM (40-50fps in flight)
Land at EDDM (14-16fps)
If you land at EGLL, you get 12-14 fps
Fly. back to LOWG - 16-18fps when landing
CPU utilization stays constant (40-50% with heavier load on a thread on core 11 (it’s always 11)
Not using any tools like Process lasso or the like
GPU utilization decreases from 60-70% to 20-30% (which explains the drop in fps)
It only happens in DX11.
PC specs and/or peripheral set up if relevant:
i7-8700K @ 4.9GHz, 32GB DDR4 Ram, 2TB SSD for OS and MSFS, dedicated 512GB SSD for packages (Official and Community)
49-inch Dell Ultrasharp Monitor (5120x1440), NVidia RTX 3080, current drivers
Thrustmaster Captain Pack, Logitech rudder pedals
VRAM maxes out at 5-6GB (10GB on card)
System Ram maxes out at 10-11GB (32GB in System)
Build Version # when you first started experiencing this issue:
SU8 - build 1.23.12.0