Persistent 20ms mainthread time with Ryzen 7 7800x3d and 4080 super

Yes, the FPS does not match your Monitor Hz rate.

You should enable VSync and GSync in the Monitor and in Windows, and then enable the Frame-Limiter so the resulting FPS incl. Framegen is 4 - 6 FPS below your monitor Hz. Example: if your monitor is set to 120 Hz, and you have 3x FG, the Frameimiter should be set to 38 FPS, which leads to 114 FPS.

I settled with a different setup, so I’m at 165hz now and before it didn’t feel very good because I had no g sync so I enabled it and this is how the counter looks now, however it’s not perfect as I get slight flickering on my screen as my monitor is not g sync native but compatible so it comes with a few downsides but i think it’s worth it for the much better feel and overall smoothness. I will continue testing and state if it’s a solution or not, just weird how it was capped at 20ms mainthread time at 100hz

FPS is not the only crucial parameter. Frame times are as important. So I recommend enabling the frame limiter .

Should I set it to like 50 or 60?

60
About twenty days ago, I already suggested those exact settings - the 60FPS cap and the NVIDIA Control Panel settings.

Or - You can set a 60FPS cap and enable Vsync in the MSFS settings. In the Control Panel, for the MSFS profile, just set Power Management Mode to Prefer Maximum Performance.

This is it with the 60 fps cap

Are you using an external Frame limiter? Don’t do this. Use the internal one, works far better. Currently you cap the frames incl. framegen at 60 FPS, which leads to 30 native frames per second. But your goal is to have 60 FPS native, so set this in the simulator, and FG makes 120 out of it.

A screenshot with just the FPS overlay isn’t enough. You didn’t mention where the 60FPS cap is set - in the NVIDIA Control Panel or in MSFS settings. I suggested using the cap either in NCP or in the in-game settings, and both options should be tested.

Also, I didn’t suggest enabling Frame Generation - don’t test with FG turned on.

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I keep getting these annoying rdr thread spikes when panning too, I cleared all my caches too

This is a complete different topic. Don’t mix up the problems, please.

I’m sorry, my fault here it is with the in game frame cap set to 60 with fg x2

Yes, this looks good.

Thank you! Is the occasional micro stuttering when panning normal?

There are several threads regarding this topic. Just have a look.

My only comment here is that if you are getting 60 FPS natively, I would not be enabling FG.

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110% agree. :wink:

I literally said something similar 5 days ago, and the OP is still doing everything their own way. At this point it feels pointless to give advice in this thread - you can suggest whatever you want and OP will just go and do something completely different anyway.

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I did experiment with fg off and it didn’t feel very good, it was very choppy and jittery on my system at least, fg for me is smoothest

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And now I keep getting these mainthread spikes when panning midair and the weird thing is that on the ground where it should be more demanding I’m getting much smoother performance

And as already mentioned: it is a complete different problem and has absolutely nothing to do with the topic of this thread. There are already threads dealing with stuttering while panning, so you should read one of them and follow the instructions.