You should enable VSync and GSync in the Monitor and in Windows, and then enable the Frame-Limiter so the resulting FPS incl. Framegen is 4 - 6 FPS below your monitor Hz. Example: if your monitor is set to 120 Hz, and you have 3x FG, the Frameimiter should be set to 38 FPS, which leads to 114 FPS.
I settled with a different setup, so Iām at 165hz now and before it didnāt feel very good because I had no g sync so I enabled it and this is how the counter looks now, however itās not perfect as I get slight flickering on my screen as my monitor is not g sync native but compatible so it comes with a few downsides but i think itās worth it for the much better feel and overall smoothness. I will continue testing and state if itās a solution or not, just weird how it was capped at 20ms mainthread time at 100hz
60
About twenty days ago, I already suggested those exact settings - the 60FPS cap and the NVIDIA Control Panel settings.
Or - You can set a 60FPS cap and enable Vsync in the MSFS settings. In the Control Panel, for the MSFS profile, just set Power Management Mode to Prefer Maximum Performance.
Are you using an external Frame limiter? Donāt do this. Use the internal one, works far better. Currently you cap the frames incl. framegen at 60 FPS, which leads to 30 native frames per second. But your goal is to have 60 FPS native, so set this in the simulator, and FG makes 120 out of it.
A screenshot with just the FPS overlay isnāt enough. You didnāt mention where the 60FPS cap is set - in the NVIDIA Control Panel or in MSFS settings. I suggested using the cap either in NCP or in the in-game settings, and both options should be tested.
Also, I didnāt suggest enabling Frame Generation - donāt test with FG turned on.
I literally said something similar 5 days ago, and the OP is still doing everything their own way. At this point it feels pointless to give advice in this thread - you can suggest whatever you want and OP will just go and do something completely different anyway.
And now I keep getting these mainthread spikes when panning midair and the weird thing is that on the ground where it should be more demanding Iām getting much smoother performance
And as already mentioned: it is a complete different problem and has absolutely nothing to do with the topic of this thread. There are already threads dealing with stuttering while panning, so you should read one of them and follow the instructions.