So far this has been the case. At least I was able to reproduce (visit) all the cracks that others have stumbled upon. So it is deterministic (which makes it “easy” to debug … and hopefully fix)
I suspect that those cracks are in the “master” elevation data … and so Asobo could “roll out a fix” without the need to update the game engine and deploy new binaries … at least that is my guess so far.
Similar issue here since SU5 - significant tile/elevation area around Bury St Edmunds, UK (Rougham airfield for those that want to know). Anyone else having similar issues?
Is that crack in Rougham an east-west crack? … or a north-south oriented one?
If it is east-west then I wonder if it might go all the way across the UK to the west coast. In that cast it might be the same crack as the one reported south of Llanbedr Airport.
What graphics settings are you using?
… and are you using live Bing data … or the offline data only?
That’s using the offline map - using the online Bing data then the crack disappears (thank you - I hadn’t looked that far into the menus yet) - but equally the railway line seems to have disappeared in the online mapping.
The crack is east-west oriented though, so could well be the same one…I’ve not flown it yet, but give me until tomorrow and I’ll tell you!
I honestly think they fixed this issue for many airports, because before SU6 it drove me crazy that every airport had these horrible flashing white lines, especially visible at dawn/dusk/overcast. However, after SU6 I’ve only noticed them at the US airports that I’ve checked out, as well as many of the handcrafted airports, even outside the US like Frankfurt. Otherwise, I seriously do not see these lines anywhere else at airports, under any lighting conditions. (Water tile cracks I definitely do see).
Now, on the SU6 patch notes they included a description that said “fixed some gaps between ground surfaces” and I’m thinking this is what they are referring to. Maybe the remaining anomalies will be ironed out, maybe even by tomorrow!?
Great scenery but not without its faults !!
I discovered what looks like a rift valley a few miles to the East of Leeds Bradford Airport (EGNM) and another just to the south of EGNM. The easterly fissure runs due North-South and the Southerly one due East-West.
I followed the northerly track along the Pennines and across Northumberland until it diminshed and disappeared as the terrain-height reduce towards sea level at Berwick on Tweed (ca 150miles). Along the way the ravine was intersected by several similar East West fissures.
I followed an East West fissure to Berwick where it ran out close sea level which suggests errors in calculating the height of terrain above sea level. This only seems to effect land and rivers. Rivers and roads fall into the ravine but lakes are unaffected and bridge the fissure. Rather strangely the fissure contains occasional buildings here and there.
I also discovered an East West fissure which bisects the Oreat Orme peninsular near Llandudno not far from RAF Valley (EGOV). I first noticed what looks like major earthquake damage after update 5 and the features are persistent. They are always there. I will try changing my settings to see if i can disable this rather good earth quake simulator.
Update.
I enabled BingMaps and photogrammetry. This had the effect of correctly rendering the terrain in the near field but the ruptures were still visble but much less noticable in the far field. So it masks rather than fixes the problem.
Correction -The location of the ‘rift valley’ is to the West of EGNM not East as I typed. See inset VFR map
Yes, definitely, in EDDF diagonally across the loading lanes and grass as well as the apron. Looks cruel and would rather avoid the airport. Hopefully it will be resolved soon. Is really full of evil.