Don’t forget to buy the uber-discounted 172 to light cargo instead of flightseeing. It was torture to grind enough money to make the next step from freelancer flightseeing missions.
It was not something that other people had, I even checked it on FFX discord. It only happened to me. I started up, taxied to the runway, steering worked just fine. Then I flew a traffic pattern, landed and (steering working still fine) I left the runway and stopped after the hold short line. But from then on steering somehow refused to work. I did a second flight on the same airport and it went exactly the same.
However on this flight steering worked fine even after I stopped over the hold short line. So it was either a one time error, or was related to me not flying a flight plan, or honestly I don’t know. Today’s flight was my third one in the Avanti, so I don’t really have much experience in it.
Here’s what I did:
Spent 10 million on a Cessna Citation. Took a flight from NY to Detroit. Spent hours flying. Near Detroit, the mission steps would not advance from the last waypoint. I landed the plane and attempted to taxi using the ATC window. Nothing worked. A complete waste of time. This software is complete garbage many months after release. The developers should be ashamed to be associated with this garbage. Do they ever intend to fix it or are they just content to rob us of our money to buy this junk. I’m done.
People fly in simulators for many reasons. Some might just enjoy a flight from New York to Detroit in their favourite plane, or one they’ve never flown before. They might have some upsets on the way but they would still enjoy the experience.
Then a more “gamey” element was introduced in the form of the career mode. Now there are consequences to your flights, especially when things go wrong, be they things you as a pilot do wrong, bugs or sub-optimal implementation of features in the sim.
Those who enjoy a more structured experience will be drawn to career mode, but their degree of tolerance of failures will alter their enjoyment of it.
How each of us deals with loss will vary, and some have a higher tolerance of that.
I found career mode to be sufficiently janky that I decided to stay away until it is more fleshed out.
I don’t think the devs wanted to release the sim in the state it was/is in. I think Microsoft wanted it to be released and Asobo had to comply. I doubt any dev worth their paycheck would have been happy with the state of the sim at release. Even with the mentality of “release it now and we’ll put out the fires as we can” it wasn’t ready but I don’t think the devs are to blame
Not sure how to respond, really. I switched on the morning after the night before when everything was working sort of fine, and guess what? Nothing, CTD, won’t start. Tried everything. No idea where to go, your various topics options don’t seem to offer a simple, “why?” Wish I could be positive. I am trying so hard to love this sim, but daily it is a struggle to get through without the fear it is going to crash or, as often happens, it freezes, necessitating a reboot…
In this way FS24 is quite a letdown. I’m not trying to **** talk it, keeping FS20 working was a job in itself, but I did hope FS24 will be better. So far I see no difference.
If I remember correctly MSFS '20 was a ■■■■■ poster-child. (■■■■■ - Fouled Up Beyond All Recognition, unless you were in the military.)
It took awhile before it would stay away from the CTD’s for long enough to complete a flight and I still remember the Toronto scenery debacle. (There were a lot of people who wanted to express their true opinions and the moderators spent a lot of time toning it down.)
FINALLY '20 has gotten to the point that it’s worth powering up a system for. However, how many people remember Jorg complaining that the basic structure of the FS’20 code made a lot of the bug fixes and updates everyone was asking for difficult if not impossible.
I remember the earlier days of FS’20 where things would go pear-shaped for a hundred strange reasons and I spent a LOT of time re-re-re-re-installing the sim because it either went un-recoverablely pear-shaped, or something was happening with the servers going down, (that I didn’t know about), and I THOUGHT it went all pear-shaped and reinstalled it anyway. For the first 6 months of my use of the sim, I spent more time re-installing the sim than flying it.
I have done - maybe - one or two re-installs of FS’24. (Once when I did the first install - which is normal for me, and the second when I forked my system and installed a new motherboard - and I had to rebuild my copy of Win-10 from bare metal.) Other than that, it’s been the same installation all along.[1] Of course, I learned my lesson about the hundred-and-one package managers and other add-ons that caused nothing but grief.
What I’m hoping for () is that FS’24 is the platform that Jorg wanted and it can become a springboard for things that '20 couldn’t even think of handling.
IMHO, we’re going through another “early days of '20” again, and I am sure that Jorg & Co. are working their backsides off trying to make sense of, and whip into shape, the MSFS 2024 we have today.
I feel extremely lucky to:
- Have sims like this available for public, non-classified,[2] purchase and use.
- Have gotten to the point that I can actually AFFORD, (mostly), the hardware needed to support a sim like this.
What say ye?
==================== Footnotes ====================
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You do realize that I was knocking wood the entire time I was writing that, 'eh?
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I can just see me trying to get a security clearance. . . (
)
Living in a foreign country the US doesn’t like, and being married to one of their citizens. . . Yea, right!
I learned what is and what is not profitable in Career Mode. I have been searching to see if people have created a fleet of crew piloted crafts in their companies for passive income, but there are serious considerations with this, as I have crunched the numbers. Here was my though process:
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Currently I am just flying medium cargo missions with the PC-12, and two 172’s are crewed (one in a flightseeing company and the other in the same cargo company as the PC-12, however based on testing it does not effect amount of passive income), however the passive income of the two 172’s is not even enough to cover insurance for my PC-12.
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I also discovered that passive income only applies to real-time flight hours, which means if you are increasing sim speed, you are getting a fraction of the passive income you would get on normal speed.
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Before crunching the numbers, I wondered first if creating a fleet of PC-12’s would be a more profitable way of spending my $31mil because bigger plane obviously=bigger profit, WRONG. The cost of an operable PC-12 is~$3.5mil or so, however in my test of performing two medium cargo flights without increasing sim speed, the passive income was $221,570, or around 6% of the aircraft cost. Compare that to the two 172’s I own, who during the same period accrued $64,430 each or about 17% of an operable 172 price. This was for two flights that took 5-6 hours to complete (both not each).
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Even then, I calculated what using ALL of my money would buy me in 172’s and it would have equated to 82 Cessnas, and with my two current ones 84 172’s would net around $5.4mil per 24hours. That said, two flights without increasing sim speed to generate this netted around $2mil, so that is $7.4mil/24 hours, which would take around 4 days to make back my initial investment, with the slog of keeping flights in real time.
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Today I discovered that keybind macros can be used to acknowledge ATC messages (check out free software “MacroGamer”) so that I do not get any dings for missing messages, and you can honestly keep it on the whole sim-increased flight from takeoff to landing because it is the only keybind for Enter. Just make sure to repeat it until you turn it off.
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In about 40min I completed a flight that netted $1.2mil, so in the same amount of time I could have made $9.5-$10.8mil and not have to worry about clocking hours for the daily passive income.
TLDR - Don’t use crewed aircraft, do medium cargo missions, and use macros to help with increased sim speed.
-Guldor
Have you looked into doing charter VIP missions? Using the Cj4 or PC24 I’m regularly making $4+ million per flight.
You have my interest.. Which aircraft do you prefer? I heard some of the runways that missions give you are like trying to land the PC24 on a sidewalk..
I’ve only had that experience with the med cargo missions…
For the Charter VIP missions I’m regularly flying into major airports (KPBI, KTEX, KAUS, KMIA, KEWR etc). Plenty into actual major airports. There may be unsuitable airports still but plenty of airports that are great. Real approaches, real lighting lol.
I like both jets, the pilatus has its issues with flight model and fuel consumption but still great. The Cj4 is faster (regularly cruise at 0.76M vs 0.72M). I like both avionics but they’re very different. The PC24 is easy with “send flight plan to avionics” and go. The Cj4 is more involved as I enter my plan manually as the send to button doesn’t work.
And just a reminder there are 2 different VIP missions, charter and VIP. The PC24 and Cj4 can only be used in the VIP missions not the regular chrater missions even though they share the same icon on the map, those are for the vision jet
I was wondering why I couldn’t find the PC24 for purchase and realized I am on PC game pass version, not Deluxe So I guess CJ4 it is haha. Also realized I need to complete the specialization for VIP charter, so I will work on that and get back to you. I have the budget to try out a CJ4 after for sure haha, thanks again!
Make sure you can do flights with higher difficulty ratings. Most of the VIP missions are 3+ star difficulty
Yeah, I will double check, but I think I am good on that piece because my rep is currently S and I am lvl 206.
Really appreciate the input and not sure if you would have any capacity for this, but I would love to get on a short Discord call with someone who ACTUALLY knows what they are doing regarding issues I cannot flesh out by watching Youtube videos and guides. My main thing is that I would love to adjust the mission-provided flight plans on the EFB so that autopilot works better. Half the time the route ends like a checkpoint or two away from approach then my craft goes off NAV and I start circling or go in a random direction. Would also love to learn how to use the approach function.
To say I’m a little confused is an understatement.
The last time I did career mode in MSFS-2024 I had trouble with the very first thing and that was still going through the training.
I decided to boot up the career mode since I know various fixes have been made to it, it’s claiming that I’m on level 109 and I have all my licences except one. I’m confused, or did the folks behind the game do this for everyone?
I was going to do a flight, but I didn’t it said it was going to be a 3 hour flight and I just didn’t want to fly it at this point, I was just checking everything out. I’m still rather content with the free mode.
MSFS really over estimates the flight time. Look at the distance/aircraft cruise speed to get a more accurate flight time. MSFS might say the mission is 5 hours, but if it is 800 nm and the aircraft cruises at 400 kn, it is only going to be 2 hours in the air.
It’s all in the release notes for the SU2 beta.
Thanks, I guess when I read it things didn’t really stick
Not a ■■■■ thing, I’m afraid to even start it up for fear my computer might catch fire.