Hi,
I have the same issue.
My clouds are pixilized (like the video from btdc00) Clouds are horrible. The SIM update III don’t change anything.
And the changes in the usercfg.opt don’t change anything also.
Anybody figured out a way to make any more improvements to the situation? Feeling especially nostalgic today and really missing my clouds from August so I felt like checking in on the forum.
I also got pixelated clouds again. In the distance they are looking good but when flying near a cloud you can count the pixels :P. On the screenshots, it´s not that
visible and easy to spot, but on the monitor it is really noticeable!
I followed the graphics optimisation setting that was posted here. Plus I also made the changes to the UserCfg.opt file to keep the Sharpening 1 but film grain 0.
And this is how my clouds look like on my flight today.
The clouds brightness depends on the density and where the light source comes from. Thicker clouds means it has more water particles so the sunlight can’t pass through as easily as thinner clouds. So not a lot of sunlight can be seen this it looks like a dark grey.
hi i know that, i have my PPL and studied meteo and thats the reason why im asking why asobo has not addressed this, the thing is in the sim the rain clouds always look grey, which is not real, i mean from above even where the sun shines on them, its not realistic, mostly on the side where the shadow hits its normal that its greyish or even dark grey, but tops and so on, even when its snow, rain or any other precipitation , the cloud still is white when sun light or any light hits them. so this is something they should address, well its one of many
It’s probably to due with HDR, or lack thereof. If you’re in the cockpit, looking at your instruments, the clouds will be bright white. But when looking outside the camera adjusts exposure for the clouds. The way cameras do that is by trying to get the image as close to neutral grey as possible, which is why the clouds look grey.
That’s the bloom effect. You’ll get this when you turn bloom on which simulates the way the eyes adjust exposure to the light depending on where you’re looking at.