Pixelated and grainy clouds are back 1.14.5.0

I refuse to play this game until they fix the clouds. Another disappointing update.

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Yes clouds haven’t been fixed as well as color banding and some other visual issues.
But they did fix a lot (and broke other things) in this SU6.
I’d say that on the visual part, we’re missing:

  • Color banding fix
  • Clouds fix
  • Reflections fix (this one has been on since the release)
  • Some night sepia masks fix
  • Completely remade lightning effect

Apart from those, it’s pretty good. Fingers crossed!

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Just took off from EDDF. Terrible quality even at ultra. Hope for a fix in SU7

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Clouds are same, very pixelated, just like from 1988 atari games. what a shame ms and Asobo!

Flying through clouds still looks like crud. It’s very clear they ruined clouds to make the sim playable on ■■■■ hardware.

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Absolutely

Updated to SU6… started the denmark bush flight… aaand… cloud reflections look like horrible blocky nintendo graphics. Not only that, the reflections moves up and down constantly, I couldn’t take it anymore and… time to shelf the sim for another few months.

Blocky clouds are fixed. Not perfect but a looooot better.
Just go to the graphics options and set the Cubemap reflections to 256.
The reflections have always been ugly, dunno when they’ll have a look at the reflections issues, they literally never talk about them in their Q&A.

I am also getting random occasional grainy clouds, and even sometimes a grainy cockpit details after the new update.

Sometimes I see them like this (pixelated edges), other times they look much better. Pretty strange…

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This is new cloud shadow banding since latest update with HDR.

NEVER seen this before. What the heck has happened?

This: (votes very welcome!, as despite the [Bug logged] tag we cannot be sure if it is on the dev’s radar yet.)

I concur with the clouds not looking and / or behaving like prior to the V6 update. I would like to add that the cloud behavior when flying into or out of clouds is strange as well. The cloud becomes broken into what I would call horizontal distorted layers that flow over the windscreen especially when exiting the cloud. It looks very strange and not at all what I remember prior to this update…

I have not attempted to roll back my nvidia driver for my 3080 to see if this has any impact. Probably a long shot but to be completely thorough.

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Current Ultra clouds look more like the ones on the left:

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Don’t waste your time. The clouds were ruined in SU5 so that xbox users can run the game. The cloud particle effects are super resource intensive so a simple way to make the sim perform better is to kill those effects. We’ll see if they restore nice clouds when they re-do weather in SU7 but I’m not holding my breath.

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this is exactly the issue

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The thing I don’t understand is that Xboxes don’t use Ultra settings, it’s either Medium or High, it has been said in a Q&A.
So why Asobo didn’t just leave the Ultra setting the way it was? :roll_eyes:

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Wasn’t this thread originally about grainy clouds at a distance? Why was the reduced cloud detail introduced with SU5 merged here?

Ultra clouds never looked this bad before SU5:

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This is not bad:) This is bad:)

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How did you manage to make Flight Simulator work on Playstation 2?

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