I do, all the time actually. Here I am just trying to replicate the cloud conditions that are problematic. So that the team might have an idea where to start. Just saying âpixelated and grainy cloudsâ is vague, and in general I cannot agree with the alleged issue, as I very rarely see it when I fly.
This is live weather btw (not live time obv), pretty accurate, we do have fog here in ZĂŒrich
For me it looks like I hardly have any translucent areas. The shadows of the clouds almost turn black even in good weather. So, a look like an oil painting.
But it doesnât really bother me in VR.
This ghosting affect happens to me in the presence of heavy overcast clouds (I was doing an aileron roll here), as well as the banding and the pixelated textures. I voted for improvement as well but can see why they have done it, my performance is great, but the quality is sub-par
Iâve seen people complain about grainy clouds where I couldnât see anything but that pic is the very definition of âgrainyâ clouds. and also just ugly.
ok - this is concerning erspace85âs pic. I donât know why it is that when I reply to a post it doesnât seem to note that in my post.
I bought the sim after SU5 and WU6 so donât know how clouds looked before then, but the first thing I noticed was the grainy pixelated low quality clouds (in ultra) . Big disappointment. How can the devs allow such a great beautiful sim run with clouds looking so bad. They can look great sometimes at a distance and the cloud cover is excellent but close by it looks like youâve time warped into a turn of the century game.
They may be pixelated and grainy in places, but they donât have the horrible edges the current clouds have. Overall they also look much more detailed than we have now, this maybe due in part to the colour banding and reduced palette we now have.