Pixelated and grainy clouds are back starting with 1.14.5.0

This is actually immersion breaking

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Yep horrible

can you guys duplicate? TopGun maverick mission “ridge crossing” —> grainy clouds everywhere:

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Yep these are exactly the kind of horrible clouds we want rid of.

this is also aweful
 free flight, near SanDiego (where the Carrier of the TopGun DLC is) and with custom weather preset (think it was one of those: https://flightsim.to/file/6079/dnbof-weather-presets-pack → atmospheric)
:
https://www.youtube-nocookie.com/embed/opYjlCKC69I

and this was the landing challenge somewhere in italy (look at edges of the clouds above the plane)

(hope you can see the grainy clouds on the sreenshots, as the forum compresses the picture quality/resolution)

watch @1440p on your pc screen:

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Well done, an actual video that shows the problem nicely. I see the same with clouds set to Ultra.

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I also have the problem with grainy, pixelated clouds. I’ve done some testing based on different advice found in this thread and others. Here’s my results so far:

  • Disable MSFS usercfg & nvidia geforce experience sharpening => less cloud pixelation but it’s still there [tested]
  • Change volumetric clouds from ultra to high => still pixelated, doesn’t work [tested]
  • Increase render scaling => still pixelated, doesn’t work [tested]
  • Geforce experience: reduce sharpening from 40% to 30% + increase ignore film grain to 100% => works; less pixelation - but the whole image becomes “soft” [tested]

So far the only way I’ve been able to reduce cloud pixelation is to turn off / reduce sharpening. Just my two cents.

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I’ve done the cfg edit. It made no difference. Clouds are badly pixilated.

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Asobo removed this Bug from the lifetime known bugs in the last development update with no explanation
 @Jummivana why was this removed?

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I’m not Jayne, or a developer.
But I feel that clouds being pixelated from time to time is a thing people will have to accept. I’m not even noticing it anymore.
The clouds are volumetric and noise generated. If they’d kill all of the grain, we’d all have 20 FPS less and people would start complaining again.

Just look at youtube tutorials with xEnviro which has volumetricaly generated clouds. Once you up the quality, you get a MAJOR FPS hit.
I suspect it’s the same with MSFS.

Also, I feel that turning the sharpening off is just a placebo effect. You kill the sharpening throughout the whole sim. You won’t make the clouds look better, because sharpening has nothing to do with the weather engine and how it generates clouds.

It is not placebo, sharpening filters tend to greatly exaggerate grain and pixelation artifacts, even if none appear to be there in the unprocessed image. Of course this becomes much worse if the strength of the sharpening pass is as excessive as it is now.

If Asobo toned down the sharpening a couple of notches or gave us a slider to control its strength, this situation would become a lot better (including the reflections and horizon line as well).

If you have an nvidia card, why not turn off sharpening and then control it through nvidia where you can change the strength of it?

Because NVIDIA’s sharpening filter is terrible and prone to halo ringing, and being a driver solution it comes with a small performance hit. Meanwhile Asobo are using AMD’s CAS shader which is much higher quality, but unfortunately it cannot be adjusted (unlike most other games that use CAS).

I guess you don’t play in VR then :sweat_smile:

My machine isn’t hefty enough for that (3070, R5 5600X) :/. And I’m poor, lol.

Is it really that worse in VR?

Yes it is because your head is literally the screen so you notice them more.
As I said, it’s a bit better since their last ‘fix’ but in certain condition, this is still horrible.

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are you serious? a thing ppl have to accept? we could talk about it, if the issue with grainy/pixelated clouds has been there since the beginning, but it came after SU5. so why should we accept something bad, which apparently has benn better (or non existent) in earlier versions of the sim?
sorry for me that is not acceptable.

and why was this thread removed from the alltime bug list? with the count of 410 votes it would row into bug #19. @Jummivana can you please clarify? thx

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Good afternoon

I agree with the colleague, these clouds have to improve, it’s ok that they have better depth, texture, they look beautiful, but you need to remove the blessed grain.
Neither in FSX has grainy nor in low resolution see image below of FSX, because this has not been resolved until today in MSFS 2020??? do we have to wait for the REXSimulations staff to resolve it or call the FEX staff to come back???
Nobody is so blind not to see these grainy and pixelated.

FSX

MSFS 2020

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You have to realize that those FSX clouds are just textures, or they’re just quasi-volumetric.
MSFS clouds are truly volumetric.

Either we have some grain to them, or we’ll have ■■■■-poor FPS. You can’t have both.

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