Planes turn slowely left during cruise flight

If I start cesna 172 , DA62, Beechcraft King Air C90 or C408 in the air and I do NOTHING do those planes very slowly turn left.

First I assumed this was a joystick issue BUT when I unplugged my joystick and used a xbox controller got I the exact same effect, I even got it when I only plugged keyboard in.

Anyone know what is happening?

EDIT: I did delete all wind layers

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Sounds like you’re experiencing P-factor, which is completely normal:

If I’m not mistaken there’s a option to turn this off in the assistance settings, but I’m not 100% sure.

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Thanks but even when I deactivate P-factor in the flight model does this effect still occur.

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Kolpoos, have you made any progress with this? I am having the same problem. Every “pilot” wants to say this is P-Factor…I am an IRL Commercial Pilot….THIS IS NOT P-FACTOR or any other left-turning tendency …This is a steady banking drift to left…it is not power or AoA dependent. Also, when you revert to the legacy flight model and disable P-factor the problem is still present. This is a legitimate bug

Are you trying to de-activate it for career missions? Because you can’t change some realism settings for career mode.

No, I’m only doing free flight ….but again, this isn’t P-factor anyway

The real Cessna 172 in level flight flies straight and doesn’t require constant correction from the yoke. It’s a bug or excessive p factor being applied by the sim.

I find it exhausting in MSFS 2024 to the point i have thought about putting a weight on my yoke.

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There’s a fuel selector on those planes.
If you don’t alter from the right tank to the left ( and vice versa from time to time) the birds will start to bank towards the direction of the heaviest tank.

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That is not the issue. This happens at all phases of flight with balanced fuel in the tanks.

I’m having the same issue. I can’t find a good fix for this anywhere.

Maybe this is a foolish question, but have you calibrated your controller? Maybe increase the dead zone.

I have and it’s still happening :confused:

Also having this problem in the beta.

See if adding a deadzone helps.