Planes Veer off Runway

I share your sentiments and comments. I bought MS2020 after all the hype and have been greatly disappointed. I have troubles with the autopilot, the co-pilot in my case is obviously drunk, it’s not easy (for me, I’m 83) to fly straight and level, and now I can’t land.

MortThe2nd is right here.

If, as in this case, a ‘problem’ is manifest for only a limited number of users, as opposed to the vast majority, for whom there is no issue, then, in all likelihood, the problem is at your end!!!

A pain, perhaps. But a reasonable deduction nevertheless.

Sorry I can’t be of more help.

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20% makes the sim almost unusable IMO.

Anything higher required than 5% and I would buy a new joystick!

This solution cured this issue for a few people with it, others had no luck with it.
A quick search here found 34 people mentioning they had deadzones in this bracket.

Myself, I use FSUIPC, with my admittedly older, but still working well, Saitek yoke, rudder, and throttle quadrant, and I have deadzones in the 20% range.
I have set slopes for a typical increasing response curve, which gives me a very reasonable replication of a control response and I don’t have those absurd negative biases.
It works quite well, so I doubt “she who controls the funds” will see fit to allot me any, but I appreciate the advice.
Are you sure you aren’t a flight stick salesperson on the side?

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Ground handling is not good in any of the GA aircraft I’ve flown. The code needs work.

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Joysticks already suffer from the major problem of a way smaller movement range than real sticks/yokes.

Removing another 20% of this already too small range certainly doesn’t help with precise aircraft control.

I doubt that you would consider driving your car with a 20% dead zone on the steering wheel as ‘working quite well’.

I believe you would be quite surprised.
With the mild blend in from deadzone to the response curve through FSUIPC, the deadzone is not noticeable.
Strangely enough, I did. I had a new 2002 Nissan Altima that had exactly that problem. I could turn the steering wheel from top dead center to the 10 o’clock or 2 o’clock position before the wheels would turn and Nissan was unwilling/able to fix it.
I did get rid of the car, but then, this is a sim not a car, and I’m not familiar enough with these planes to know whether a two degree or ten degree turn to my yoke gives the response the manufacturers made into the real ones or not.
I agree these deadzones shouldn’t be needed, but they do at times seem necessary in some cases, for now at least.

I experienced this.

Then I found I had landed on R10 at EGBO Halfpenny Green in a 17027K.

Which reminds me this airfield should have AFIS, 123.005 and DME 108.600 , but there’s b****r all in the sim.

Also Coventry. AFIS & ATZ 123.830
Wellesbourne Mountford AFIS 124.030

I really hope World Update UK will sort out ALL the provincial fields.

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I hope so, too. Though I live in the US, my degrees concern UK History and I’ve set my homebase at Kidlington Airfield (Oxford). I do touch and goes at as many named airfields as I can find and most of them are screwed up, especially the bevy of former RAF fields in the Dover vicinity. Many others are marked, but because they’re of grass with poor resolution, it’s impossible to actually find a landing strip. Kidlington, my main field works perfectly for take off, but when landing the plane invariably jerks left, even for the AI pilot. Speaking of the AI pilot, when landing at Kidlington, Charles de Gaulle, and many other airports, where it will deign to touch down at all, it lands on the apron then goes wildly cross country.

I agree that flying in MSFS 2020 is in many ways harder than the real thing. I only flew a few hours in Cessnas years ago but I find many issues especially with
Rudder control (especially after landing)
Trim adjustment takes ages
And
Loosing control because the mouse has wandered over the wrong window.
Some other effect where, often just around landing my USB Joystick stops working altogether.

For a few weeks I have suspended attempts to do the flying lessons until I can find a way to simply fly at all reliably.

Meanwhile I am getting better all the time, adding loads of community add ons etc, its an amazing game that has come along at a goid time, no wonder so many are buying and loving it.

Setting up to achieve control is harder than it should be but its worth it.

Rudder control on the ground is a known problem, especially if you don’t have pedals.
In some cases, entering a larger deadzone on that axis has helped, others have had no luck with it.
It might be worth a try.
Another “solve” is to ensure you have your rudder sensitivity settings quite high on the negative side.

Re: stops working, did you check to see if you had any assists turned on?

Good to hear I picked up those peddles and sitting under the Xmas tree right now for me to open!

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Rudder pedals add a whole new atmosphere to the sim.
You will really like the difference!

The rudder control on landing and takeoff is completely different from all other sims. So either all the other sims such as P3D, X-Plane, MFSX, etc all have it completely wrong and MSFS 2020 is the only one that has it right… or MSFS 2020 has it wrong. My money would be on MSFS 2020 being the one that’s wrong here.

For me, the MSFS 2020 rudder has always been a little twitchy compared to the other sims, but something changed a couple of updates ago and now I also have GA aircraft veering all over as soon as they touchdown. It definitely wasn’t like that before, twitchy sure, but not completely pulling me off the runway as is happening now.

I use FSUIPC, and I have only had uncontrollable veering happen once (I fly daily).
I don’t know if its because of FSUIPC that it has been so good, but I suspect it is.

I’m sure, and so would a good yoke, BUT, I’m 83 and don’t have that kind of money. Besides, MS2020 should fly fine with a joystick (but doesn’t).

I’d like to try that. What version are you using and where can I get it?

MSFS flies perfectly fine with a joystick with a twist grip for rudder control.

I did have a few different yokes/sticks/pedals over the years, but in the end I settled with the very precise T16000M.

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I totally agree that the problem is my end.

Have you assigned an axis for yaw/rudder control? (not rudder left/right)